diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java
+++ /dev/null
@@ -1,203 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-
-import java.io.Serializable;
-
-/**
- * Mob class.
- */
-public abstract class Mob extends Rectangle implements Serializable {
-
- protected static int ANIMATION_SPEED = 360;
-
- public enum Type {
- MOB,
- SAND,
- GRAVEL
- }
-
- public enum Direction {
- LEFT,
- RIGHT
- }
-
- protected Vector2 mVelocity;
- protected Type mType;
- protected int mAnimDelta = ANIMATION_SPEED;
- protected float mAnim;
-
- private Direction mDirection;
- private boolean mDead;
- private boolean mCanJump;
- private boolean mFlyMode;
-
- /**
- * @param x in pixels
- * @param y in pixels
- * @param width in pixels
- * @param height in pixels
- * @param mDirection Direction in which mob is looking
- */
- protected Mob(float x, float y, float width, float height, Direction mDirection, Type type) {
- super(x, y, width, height);
- mVelocity = new Vector2(0, 0);
- mCanJump = false;
- mDead = false;
- this.mDirection = mDirection;
- this.mType = type;
- }
-
- protected static Direction randomDir() {
- return MathUtils.randomBoolean(.5f) ? Direction.LEFT : Direction.RIGHT;
- }
-
- private boolean isAnimationIncreasing() {
- return mAnim > 0 && mAnimDelta > 0 || mAnim < 0 && mAnimDelta < 0;
- }
-
- protected final void updateAnimation(float delta) {
- if (mVelocity.x != 0f || Math.abs(mAnim) > mAnimDelta * delta) {
- mAnim += mAnimDelta * delta;
- } else {
- mAnim = 0;
- }
-
- if (mAnim > 60f) {
- mAnim = 60f;
- mAnimDelta = -ANIMATION_SPEED;
- } else if (mAnim < -60f) {
- mAnim = -60f;
- mAnimDelta = ANIMATION_SPEED;
- }
-
- if (mVelocity.x == 0f && isAnimationIncreasing()) {
- mAnimDelta = -mAnimDelta;
- }
- }
-
- /**
- * @return The X coordinate of a mob in blocks
- */
- public final int getMapX() {
- return (int) (x + (getWidth() / 2)) / 16;
- }
-
- /**
- * @return The Y coordinate of mob's upper edge in blocks
- */
- public final int getUpperMapY() {
- return (int) (y / 16);
- }
-
- /**
- * @return The Y coordinate if mob's vertical center in blocks
- */
- public final int getMiddleMapY() {
- return (int) (y + (getHeight() / 2)) / 16;
- }
-
- /**
- * @return The Y coordinate of mob's legs in blocks
- */
- public final int getLowerMapY() {
- return (int) (y + getHeight()) / 16;
- }
-
- public final float getWidth() {
- return width;
- }
-
- public final float getHeight() {
- return height;
- }
-
- /**
- * @return Integer representing a direction in which mob is looking, where 0 is left and 1 is right
- */
- public final Direction getDirection() {
- return mDirection;
- }
-
- public final boolean looksLeft() {
- return mDirection == Direction.LEFT;
- }
-
- public final boolean looksRight() {
- return mDirection == Direction.RIGHT;
- }
-
- /**
- * Switches direction in which mob is looking
- */
- protected final void switchDir() {
- mDirection = looksLeft() ? Direction.RIGHT : Direction.LEFT;
- }
-
- protected final int dirMultiplier() {
- return looksLeft() ? 0 : 1;
- }
-
- public final boolean isDead() {
- return mDead;
- }
-
- public final float getAnim() {
- return mAnim;
- }
-
- /**
- * Set's mob's dead variable to true and nothing else. It doesn't delete the
- */
- public final void kill() {
- mDead = true;
- }
-
- public final void move(float delta) {
- x += mVelocity.x * delta;
- y += mVelocity.y * delta;
- }
-
- public final Vector2 getVelocity() {
- return mVelocity;
- }
-
- public final boolean canJump() {
- return mCanJump;
- }
-
- public final void setCanJump(boolean canJump) {
- this.mCanJump = canJump;
- }
-
- public final boolean isFlyMode() {
- return mFlyMode;
- }
-
- public final void setFlyMode(boolean flyMode) {
- this.mFlyMode = flyMode;
- }
-
- public final Type getType() {
- return mType;
- }
-
- public void checkWorldBounds(GameWorld gameWorld) {
- if (x + width / 2 < 0) {
- x += gameWorld.getWidthPx();
- }
- if (x + width / 2 > gameWorld.getWidthPx()) {
- x -= gameWorld.getWidthPx();
- }
- }
-
- public abstract void draw(SpriteBatch spriteBatch, float x, float y, float delta);
-
- public abstract void ai(GameWorld gameWorld, float delta);
-
- public abstract void changeDir();
-}