DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / FallingSand.java
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
deleted file mode 100644 (file)
index bce918e..0000000
+++ /dev/null
@@ -1,68 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItemsHolder;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.Assets;
-
-import javax.annotation.CheckForNull;
-
-
-/**
- * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
- * falls down to the next block and becomes a block of sand again.
- */
-public class FallingSand extends Mob {
-
-    private static final String TAG = "FallingSand";
-
-    /**
-     * Creates a FallingSand mob at coordinates
-     *
-     * @param x X in pixels
-     * @param y Y in pixels
-     */
-    public FallingSand(float x, float y) {
-        super(x, y, 16, 16, Direction.LEFT, Type.SAND, Integer.MAX_VALUE);
-        mVelocity = new Vector2(0, 1);
-    }
-
-    @Override
-    public float getSpeed() {
-        return 0;
-    }
-
-    @Override
-    public void jump() {
-        // no-op
-    }
-
-    @Override
-    public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
-        if (mVelocity.isZero()) {
-            gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("sand"));
-            kill();
-        }
-    }
-
-    @Override
-    public void changeDir() {
-    }
-
-    @Override
-    public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
-        @CheckForNull final Texture texture = Assets.blockTextures.get("sand");
-
-        if (texture == null) {
-            Gdx.app.error(TAG, "Couldn't draw: texture not found");
-            kill();
-            return;
-        }
-
-        spriteBatch.draw(texture, x, y);
-    }
-
-}