diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
+++ /dev/null
@@ -1,68 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItemsHolder;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.Assets;
-
-import javax.annotation.CheckForNull;
-
-
-/**
- * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
- * falls down to the next block and becomes a block of sand again.
- */
-public class FallingSand extends Mob {
-
- private static final String TAG = "FallingSand";
-
- /**
- * Creates a FallingSand mob at coordinates
- *
- * @param x X in pixels
- * @param y Y in pixels
- */
- public FallingSand(float x, float y) {
- super(x, y, 16, 16, Direction.LEFT, Type.SAND, Integer.MAX_VALUE);
- mVelocity = new Vector2(0, 1);
- }
-
- @Override
- public float getSpeed() {
- return 0;
- }
-
- @Override
- public void jump() {
- // no-op
- }
-
- @Override
- public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
- if (mVelocity.isZero()) {
- gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("sand"));
- kill();
- }
- }
-
- @Override
- public void changeDir() {
- }
-
- @Override
- public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
- @CheckForNull final Texture texture = Assets.blockTextures.get("sand");
-
- if (texture == null) {
- Gdx.app.error(TAG, "Couldn't draw: texture not found");
- kill();
- return;
- }
-
- spriteBatch.draw(texture, x, y);
- }
-
-}