diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
+++ /dev/null
@@ -1,43 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.game.GameWorld;
-
-
-/**
- * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
- * falls down to the next block and becomes a block of sand again.
- */
-public class FallingSand extends Mob {
-
- /**
- * Creates a FallingSand mob at coordinates
- *
- * @param x X in pixels
- * @param y Y in pixels
- */
- public FallingSand(float x, float y) {
- super(x, y, 16, 16, Direction.LEFT, Type.SAND);
- mMove = new Vector2(0, 1);
- }
-
- @Override
- public void ai(GameWorld gameWorld) {
- if (mMove.isZero()) {
- gameWorld.setForeMap(getMapX(), getMiddleMapY(), 10);
- kill();
- }
- }
-
- @Override
- public void changeDir() {
- }
-
- @Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(GameItems.getBlockTex(10), x, y);
- }
-
-}