diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index fe4e46af1b855628fcf96836fe01c4d2f998c8bc..70879e4f1499d2db2d91d19107a9852d45c31ede 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.misc.Assets;
+
+import static ru.deadsoftware.cavedroid.GameScreen.GP;
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
/**
* Creates a FallingGravel mob at coordinates
+ *
* @param x X in pixels
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
+ move = new Vector2(0, 1);
}
@Override
public void ai() {
+ if (move.isZero()) {
+ GP.world.setForeMap(getMapX(), getMiddleMapY(), 11);
+ kill();
+ }
}
@Override
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.fallingGravelSprite, x, y);
- }
-
- @Override
- public int getType() {
- return 11;
+ spriteBatch.draw(GameItems.getBlockTex(11), x, y);
}
}