diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
+++ /dev/null
@@ -1,42 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.misc.Assets;
-
-/**
- * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
- * falls down to the next block and becomes a block of gravel again.
- */
-public class FallingGravel extends Mob {
-
- /**
- * Creates a FallingGravel mob at coordinates
- * @param x X in pixels
- * @param y Y in pixels
- */
- public FallingGravel(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
- }
-
- @Override
- public void ai() {
- }
-
- @Override
- public void changeDir() {
- }
-
- @Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.fallingGravelSprite, x, y);
- }
-
- @Override
- public int getType() {
- return 11;
- }
-
-}