[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / SelectSurvivalInventoryItemMouseInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt
index 559ccfc79388a09157838d3238f0326709764f24..d5858ac0d70822b6f1aa2a317669273c75f4e203 100644 (file)
import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
import ru.deadsoftware.cavedroid.game.input.isInsideWindow
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
+import ru.deadsoftware.cavedroid.game.objects.DropController
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
private val gameWindowsManager: GameWindowsManager,
private val mobsController: MobsController,
private val gameItemsHolder: GameItemsHolder,
+ private val dropController: DropController,
) : IGameInputHandler<MouseInputAction> {
private val survivalWindowTexture get() = requireNotNull(Assets.textureRegions["survival"])
override fun checkConditions(action: MouseInputAction): Boolean {
return gameWindowsManager.getCurrentWindow() == GameUiWindow.SURVIVAL_INVENTORY &&
- isInsideWindow(action, survivalWindowTexture) &&
- (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch)
- && action.actionKey.touchUp
+ isInsideWindow(action, survivalWindowTexture) &&
+ (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen)
+ && (action.actionKey.touchUp || action.actionKey is MouseInputActionKey.Screen)
}
- override fun handle(action: MouseInputAction) {
- val survivalTexture = survivalWindowTexture
- val xOnGrid = (action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2 +
- GameWindowsConfigs.Survival.itemsGridMarginLeft)) /
- GameWindowsConfigs.Survival.itemsGridColWidth
- val yOnGrid = (action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2 +
- GameWindowsConfigs.Survival.itemsGridMarginTop)) /
- GameWindowsConfigs.Survival.itemsGridRowHeight
-
- if (xOnGrid < 0 || xOnGrid >= GameWindowsConfigs.Survival.itemsInRow ||
- yOnGrid < 0 || yOnGrid > GameWindowsConfigs.Survival.itemsInCol) {
- return
- }
+ private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) {
+ val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Survival.itemsInRow))
itemIndex += GameWindowsConfigs.Survival.hotbarCells
itemIndex -= mobsController.player.inventory.size
}
- val item = mobsController.player.inventory[itemIndex]
- mobsController.player.inventory[itemIndex] = gameWindowsManager.selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem()
- gameWindowsManager.selectedItem = item
+ if (action.actionKey is MouseInputActionKey.Screen) {
+ if (!action.actionKey.touchUp) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
+ } else {
+ if (action.actionKey.pointer == window.selectItemPointer) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
+ } else {
+ window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
+ }
+ }
+ } else if (action.actionKey is MouseInputActionKey.Left) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex)
+ } else {
+ window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
+ }
+
+ Gdx.app.debug(
+ TAG,
+ "selected item: ${window.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)"
+ )
+ }
+
+ private fun handleInsideCraft(action: MouseInputAction, xOnCraft: Int, yOnCraft: Int) {
+ val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
+ val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize // this is crafting on purpose!!
+
+ if (action.actionKey is MouseInputActionKey.Screen) {
+ if (!action.actionKey.touchUp) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer)
+ } else {
+ if (action.actionKey.pointer == window.selectItemPointer) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer)
+ } else {
+ window.onRightClick(window.craftingItems, index)
+ }
+ }
+ } else if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index)
+ } else {
+ window.onRightClick(window.craftingItems, index)
+ }
+
+ window.craftResult =
+ gameItemsHolder.craftItem(window.craftingItems.map { it?.item ?: gameItemsHolder.fallbackItem })
+ }
+
+ override fun handle(action: MouseInputAction) {
+ val survivalTexture = survivalWindowTexture
+ val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
+
+ val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2)
+ val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2)
+
+ val xOnGrid = (xOnWindow - GameWindowsConfigs.Survival.itemsGridMarginLeft) /
+ GameWindowsConfigs.Survival.itemsGridColWidth
+ val yOnGrid = (yOnWindow - GameWindowsConfigs.Survival.itemsGridMarginTop) /
+ GameWindowsConfigs.Survival.itemsGridRowHeight
+
+ val xOnCraft = (xOnWindow - GameWindowsConfigs.Survival.craftOffsetX) /
+ GameWindowsConfigs.Survival.itemsGridColWidth
+ val yOnCraft = (yOnWindow - GameWindowsConfigs.Survival.craftOffsetY) /
+ GameWindowsConfigs.Survival.itemsGridRowHeight
+
+ val isInsideInventoryGrid = xOnGrid >= 0 && xOnGrid < GameWindowsConfigs.Survival.itemsInRow &&
+ yOnGrid >= 0 && yOnGrid < GameWindowsConfigs.Survival.itemsInCol
+
+ val isInsideCraftGrid = xOnCraft >= 0 && xOnCraft < GameWindowsConfigs.Survival.craftGridSize &&
+ yOnCraft >= 0 && yOnCraft < GameWindowsConfigs.Survival.craftGridSize
+
+ val isInsideCraftResult = xOnWindow > GameWindowsConfigs.Survival.craftResultOffsetX &&
+ xOnWindow < GameWindowsConfigs.Survival.craftResultOffsetX + GameWindowsConfigs.Survival.itemsGridColWidth &&
+ yOnWindow > GameWindowsConfigs.Survival.craftResultOffsetY &&
+ yOnWindow < GameWindowsConfigs.Survival.craftResultOffsetY + GameWindowsConfigs.Survival.itemsGridRowHeight
+
+ if (isInsideInventoryGrid) {
+ handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt())
+ } else if (isInsideCraftGrid) {
+ handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt())
+ } else if (isInsideCraftResult && action.actionKey.touchUp) {
+ val selectedItem = window.selectedItem
+ if (selectedItem == null || selectedItem.item.isNone() ||
+ (selectedItem.item == window.craftResult?.item && selectedItem.amount + (window.craftResult?.amount ?: 0) <= selectedItem.item.params.maxStack)) {
+ for (i in window.craftingItems.indices) {
+ if ((window.craftingItems[i]?.amount ?: 0) > 1) {
+ window.craftingItems[i]?.amount = window.craftingItems[i]?.amount!! - 1
+ } else {
+ window.craftingItems[i] = null
+ }
+ }
+ if (selectedItem != null && !selectedItem.item.isNone()) {
+ selectedItem.amount += (window.craftResult?.amount ?: 0)
+ } else {
+ window.selectedItem = window.craftResult
+ }
+ window.craftResult = gameItemsHolder.craftItem(window.craftingItems
+ .map { it?.item ?: gameItemsHolder.fallbackItem })
+ }
+ } else if (action.actionKey.touchUp) {
+ window.selectedItem?.let { selectedItem ->
+ dropController.addDrop(
+ /* x = */ mobsController.player.x + (32f * mobsController.player.direction.basis),
+ /* y = */ mobsController.player.y,
+ /* item = */ selectedItem.item,
+ /* count = */ selectedItem.amount,
+ )
+ window.selectedItem = null
+ }
+ }
- Gdx.app.debug(TAG, "selected item: ${gameWindowsManager.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)")
}
companion object {