DEADSOFTWARE

Add joystick touch controls
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / SelectSurvivalInventoryItemMouseInputHandler.kt
index 61e1b18892e8970a8f65f79d52c841eea5e9088b..0d0a64771f6cf6f7097d2cd54316ff850075b448 100644 (file)
@@ -10,9 +10,9 @@ import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.isInsideWindow
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.windows.inventory.SurvivalInventoryWindow
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 
@@ -28,7 +28,7 @@ class SelectSurvivalInventoryItemMouseInputHandler @Inject constructor(
     override fun checkConditions(action: MouseInputAction): Boolean {
         return gameWindowsManager.getCurrentWindow() == GameUiWindow.SURVIVAL_INVENTORY &&
                 isInsideWindow(action, survivalWindowTexture) &&
-                (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Touch)
+                (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen)
                 && action.actionKey.touchUp
     }
 
@@ -73,10 +73,10 @@ class SelectSurvivalInventoryItemMouseInputHandler @Inject constructor(
             itemIndex -= 36
         }
 
-        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) {
-            onLeftCLick(mobsController.player.inventory, window, itemIndex)
+        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
+            onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
         } else {
-            onRightClick(mobsController.player.inventory, window, itemIndex)
+            onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
         }
 
         Gdx.app.debug(
@@ -89,7 +89,7 @@ class SelectSurvivalInventoryItemMouseInputHandler @Inject constructor(
         val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
         val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize // this is crafting on purpose!!
 
-        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) {
+        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
             onLeftCLick(window.craftingItems, window, index)
         } else {
             onRightClick(window.craftingItems, window, index)