DEADSOFTWARE

Fix crash in craft
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / SelectSurvivalInventoryItemMouseInputHandler.kt
index 559ccfc79388a09157838d3238f0326709764f24..0a455ab2c70c47e53824d4225a0d395078c0809e 100644 (file)
@@ -1,16 +1,13 @@
 package ru.deadsoftware.cavedroid.game.input.handler.mouse
 
-import com.badlogic.gdx.Gdx
 import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
-import ru.deadsoftware.cavedroid.game.input.isInsideWindow
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 
@@ -19,47 +16,72 @@ class SelectSurvivalInventoryItemMouseInputHandler @Inject constructor(
     private val gameWindowsManager: GameWindowsManager,
     private val mobsController: MobsController,
     private val gameItemsHolder: GameItemsHolder,
-) : IGameInputHandler<MouseInputAction> {
+) : AbstractInventoryItemsMouseInputHandler(gameItemsHolder, gameWindowsManager, GameUiWindow.SURVIVAL_INVENTORY) {
 
-    private val survivalWindowTexture get() = requireNotNull(Assets.textureRegions["survival"])
+    override val windowTexture get() = requireNotNull(Assets.textureRegions["survival"])
 
-    override fun checkConditions(action: MouseInputAction): Boolean {
-        return gameWindowsManager.getCurrentWindow() == GameUiWindow.SURVIVAL_INVENTORY &&
-            isInsideWindow(action, survivalWindowTexture) &&
-                (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch)
-                && action.actionKey.touchUp
-    }
-
-    override fun handle(action: MouseInputAction) {
-        val survivalTexture = survivalWindowTexture
-        val xOnGrid = (action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2 +
-                GameWindowsConfigs.Survival.itemsGridMarginLeft)) /
-                GameWindowsConfigs.Survival.itemsGridColWidth
-        val yOnGrid = (action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2 +
-                GameWindowsConfigs.Survival.itemsGridMarginTop)) /
-                GameWindowsConfigs.Survival.itemsGridRowHeight
-
-        if (xOnGrid < 0 || xOnGrid >= GameWindowsConfigs.Survival.itemsInRow ||
-            yOnGrid < 0 || yOnGrid > GameWindowsConfigs.Survival.itemsInCol) {
-            return
-        }
+    private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) {
+        val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
 
-        var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Survival.itemsInRow))
+        var itemIndex = xOnGrid + yOnGrid * GameWindowsConfigs.Survival.itemsInRow
         itemIndex += GameWindowsConfigs.Survival.hotbarCells
 
         if (itemIndex >= mobsController.player.inventory.size) {
             itemIndex -= mobsController.player.inventory.size
         }
 
-        val item = mobsController.player.inventory[itemIndex]
-        mobsController.player.inventory[itemIndex] = gameWindowsManager.selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem()
-        gameWindowsManager.selectedItem = item
+        handleInsidePlaceableCell(action, mobsController.player.inventory.items, window, itemIndex)
+    }
+
+    private fun handleInsideCraft(action: MouseInputAction, xOnCraft: Int, yOnCraft: Int) {
+        val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
+        val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize // this is crafting on purpose!!
+
+        handleInsidePlaceableCell(action, window.craftingItems, window, index)
+
+        updateCraftResult(window)
+    }
+
+    private fun handleInsideCraftResult(action: MouseInputAction) {
+        val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
 
-        Gdx.app.debug(TAG, "selected item: ${gameWindowsManager.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)")
+        handleInsideCraftResultCell(action, window.craftResultList, window, 0)
+
+        updateCraftResult(window)
     }
 
-    companion object {
-        private const val TAG = "SelectSurvivalInventoryItemMouseInputHandler"
+    override fun handle(action: MouseInputAction) {
+        val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - windowTexture.regionWidth / 2)
+        val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - windowTexture.regionHeight / 2)
+
+        val xOnGrid = (xOnWindow - GameWindowsConfigs.Survival.itemsGridMarginLeft) /
+                GameWindowsConfigs.Survival.itemsGridColWidth
+        val yOnGrid = (yOnWindow - GameWindowsConfigs.Survival.itemsGridMarginTop) /
+                GameWindowsConfigs.Survival.itemsGridRowHeight
+
+        val xOnCraft = (xOnWindow - GameWindowsConfigs.Survival.craftOffsetX) /
+                GameWindowsConfigs.Survival.itemsGridColWidth
+        val yOnCraft = (yOnWindow - GameWindowsConfigs.Survival.craftOffsetY) /
+                GameWindowsConfigs.Survival.itemsGridRowHeight
+
+        val isInsideInventoryGrid = xOnGrid >= 0 && xOnGrid < GameWindowsConfigs.Survival.itemsInRow &&
+                yOnGrid >= 0 && yOnGrid < GameWindowsConfigs.Survival.itemsInCol
+
+        val isInsideCraftGrid = xOnCraft >= 0 && xOnCraft < GameWindowsConfigs.Survival.craftGridSize &&
+                yOnCraft >= 0 && yOnCraft < GameWindowsConfigs.Survival.craftGridSize
+
+        val isInsideCraftResult = xOnWindow > GameWindowsConfigs.Survival.craftResultOffsetX &&
+                xOnWindow < GameWindowsConfigs.Survival.craftResultOffsetX + GameWindowsConfigs.Survival.itemsGridColWidth &&
+                yOnWindow > GameWindowsConfigs.Survival.craftResultOffsetY &&
+                yOnWindow < GameWindowsConfigs.Survival.craftResultOffsetY + GameWindowsConfigs.Survival.itemsGridRowHeight
+
+        if (isInsideInventoryGrid) {
+            handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt())
+        } else if (isInsideCraftGrid) {
+            handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt())
+        } else if (isInsideCraftResult) {
+            handleInsideCraftResult(action)
+        }
 
     }
 }
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