override fun checkConditions(action: MouseInputAction): Boolean {
return gameWindowsManager.getCurrentWindow() == GameUiWindow.CREATIVE_INVENTORY &&
!gameWindowsManager.isDragging &&
- (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) &&
+ (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) &&
action.actionKey.touchUp && isInsideWindow(action, creativeInventoryTexture)
}