[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / SelectCreativeInventoryItemMouseInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt
index 032bade3b74875e6dfddbf40537a2ed3ce4d0331..272a17874b69897af5f4b3376131cdc61cfca5ea 100644 (file)
import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
import ru.deadsoftware.cavedroid.game.input.isInsideWindow
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
override fun checkConditions(action: MouseInputAction): Boolean {
return gameWindowsManager.getCurrentWindow() == GameUiWindow.CREATIVE_INVENTORY &&
!gameWindowsManager.isDragging &&
- (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) &&
+ (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) &&
action.actionKey.touchUp && isInsideWindow(action, creativeInventoryTexture)
}