DEADSOFTWARE

Add joystick touch controls
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / SelectCraftingInventoryItemMouseInputHandler.kt
index 7005a679ebf87566e9a7bb1e74e94c8c30e8946b..489815029f5d72da169c5a62c52a256dca6e7990 100644 (file)
@@ -10,9 +10,9 @@ import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.isInsideWindow
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.windows.inventory.CraftingInventoryWindow
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.CraftingInventoryWindow
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 
@@ -28,7 +28,7 @@ class SelectCraftingInventoryItemMouseInputHandler @Inject constructor(
     override fun checkConditions(action: MouseInputAction): Boolean {
         return gameWindowsManager.getCurrentWindow() == GameUiWindow.CRAFTING_TABLE &&
                 isInsideWindow(action, survivalWindowTexture) &&
-                (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Touch)
+                (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen)
                 && action.actionKey.touchUp
     }
 
@@ -73,10 +73,10 @@ class SelectCraftingInventoryItemMouseInputHandler @Inject constructor(
             itemIndex -= 36
         }
 
-        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) {
-            onLeftCLick(mobsController.player.inventory, window, itemIndex)
+        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
+            onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
         } else {
-            onRightClick(mobsController.player.inventory, window, itemIndex)
+            onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
         }
 
         Gdx.app.debug(
@@ -89,7 +89,7 @@ class SelectCraftingInventoryItemMouseInputHandler @Inject constructor(
         val window = gameWindowsManager.currentWindow as CraftingInventoryWindow
         val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize
 
-        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) {
+        if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
             onLeftCLick(window.craftingItems, window, index)
         } else {
             onRightClick(window.craftingItems, window, index)