[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / HotbarMouseInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt
index c7f54acf609f9b6740353b23b38c23b32ada02c6..92f6a5a1a8ed4368393809cad2999a9688162363 100644 (file)
import com.badlogic.gdx.utils.Timer
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
override fun checkConditions(action: MouseInputAction): Boolean {
return buttonHoldTask?.isScheduled == true ||
- ((action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch)
+ ((action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen)
&& isInsideHotbar(action)
|| action.actionKey is MouseInputActionKey.Scroll) &&
gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
cancelHold()
}
- if (action.actionKey !is MouseInputActionKey.Left && action.actionKey !is MouseInputActionKey.Touch ) {
+ if (action.actionKey !is MouseInputActionKey.Left && action.actionKey !is MouseInputActionKey.Screen ) {
if (action.actionKey is MouseInputActionKey.Scroll) {
handleScroll(action)
}