[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / CloseGameWindowMouseInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
index e80ff476b00fdfbb02c1c7623ddb2b8969b3ee6a..8a7fdb46ff4559af473fb7dc1a40bcbc287c7d6d 100644 (file)
--- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
import com.badlogic.gdx.graphics.g2d.TextureRegion
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
override fun checkConditions(action: MouseInputAction): Boolean {
return gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE &&
- (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) &&
+ (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) &&
!action.actionKey.touchUp &&
!isInsideWindow(action, getCurrentWindowTexture())
}