package ru.deadsoftware.cavedroid.game.input.handler.mouse
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler
import com.badlogic.gdx.graphics.g2d.TextureRegion
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
import ru.deadsoftware.cavedroid.game.input.isInsideWindow
import javax.inject.Inject
@GameScope
+@BindMouseInputHandler
class CloseGameWindowMouseInputHandler @Inject constructor(
private val gameWindowsManager: GameWindowsManager,
private val mobsController: MobsController,
private val dropController: DropController,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"])
private val survivalInventoryTexture get() = requireNotNull(Assets.textureRegions["survival"])