DEADSOFTWARE

Fix crash in craft
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / OpenInventoryKeyboardInputHandler.kt
index 0e2c11bd17a0adce97b6853cbe37965891b11fb0..ec8190a40c2a3902888a404463ab5fc0e0eb9d03 100644 (file)
@@ -5,9 +5,7 @@ import ru.deadsoftware.cavedroid.game.GameUiWindow
 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.objects.DropController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
 import javax.inject.Inject
 
 @GameScope
@@ -17,7 +15,7 @@ class OpenInventoryKeyboardInputHandler @Inject constructor(
 
     override fun checkConditions(action: KeyboardInputAction): Boolean {
         return action.actionKey is KeyboardInputActionKey.OpenInventory &&
-                action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
+                !action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
     }
 
     override fun handle(action: KeyboardInputAction) {