DEADSOFTWARE

Better touch inventory controls
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / OpenInventoryKeyboardInputHandler.kt
index f04c993147d5776091b90bc23b3c506100df6b22..ce7005408993aa621528c48a280ad77e4864b29f 100644 (file)
@@ -5,17 +5,19 @@ import ru.deadsoftware.cavedroid.game.GameUiWindow
 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.objects.DropController
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
 import javax.inject.Inject
 
 @GameScope
 class OpenInventoryKeyboardInputHandler @Inject constructor(
-    private val gameWindowsManager: GameWindowsManager
+    private val gameWindowsManager: GameWindowsManager,
 ) : IGameInputHandler<KeyboardInputAction> {
 
     override fun checkConditions(action: KeyboardInputAction): Boolean {
         return action.actionKey is KeyboardInputActionKey.OpenInventory &&
-                action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
+                !action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
     }
 
     override fun handle(action: KeyboardInputAction) {