[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / MoveCursorControlsModeKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt
+++ /dev/null
@@ -1,62 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input.handler.keyboard
-
-import com.badlogic.gdx.math.MathUtils
-import ru.deadsoftware.cavedroid.MainConfig
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
-import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.mobs.player.Player
-import ru.deadsoftware.cavedroid.game.world.GameWorld
-import javax.inject.Inject
-
-@GameScope
-class MoveCursorControlsModeKeyboardInputHandler @Inject constructor(
- private val mainConfig: MainConfig,
- private val mobsController: MobsController,
- private val gameWorld: GameWorld,
-) : IGameInputHandler<KeyboardInputAction> {
-
- override fun checkConditions(action: KeyboardInputAction): Boolean {
- return mainConfig.isTouch &&
- mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown &&
- (action.actionKey is KeyboardInputActionKey.Left ||
- action.actionKey is KeyboardInputActionKey.Right ||
- action.actionKey is KeyboardInputActionKey.Up ||
- action.actionKey is KeyboardInputActionKey.Down)
- }
-
- private fun checkCursorBounds() {
- val player = mobsController.player
- if (player.gameMode == 0) {
- val minCursorX = player.mapX - SURVIVAL_CURSOR_RANGE
- val maxCursorX = player.mapX + SURVIVAL_CURSOR_RANGE
- val minCursorY = player.middleMapY - SURVIVAL_CURSOR_RANGE
- val maxCursorY = player.middleMapY + SURVIVAL_CURSOR_RANGE
-
- player.cursorX = MathUtils.clamp(player.cursorX, minCursorX, maxCursorX)
- player.cursorY = MathUtils.clamp(player.cursorY, minCursorY, maxCursorY)
- }
-
- player.cursorY = MathUtils.clamp(player.cursorY, 0, gameWorld.height - 1)
- }
-
- override fun handle(action: KeyboardInputAction) {
- val player = mobsController.player
-
- when (action.actionKey) {
- KeyboardInputActionKey.Left -> player.cursorX--
- KeyboardInputActionKey.Right -> player.cursorX++
- KeyboardInputActionKey.Up -> player.cursorY--
- KeyboardInputActionKey.Down -> player.cursorY++
- else -> return
- }
-
- checkCursorBounds()
- }
-
- companion object {
- private const val SURVIVAL_CURSOR_RANGE = 4
- }
-}
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