DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / MoveCursorControlsModeKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt
deleted file mode 100644 (file)
index acae4b1..0000000
+++ /dev/null
@@ -1,62 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input.handler.keyboard
-
-import com.badlogic.gdx.math.MathUtils
-import ru.deadsoftware.cavedroid.MainConfig
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
-import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.mobs.Player
-import ru.deadsoftware.cavedroid.game.world.GameWorld
-import javax.inject.Inject
-
-@GameScope
-class MoveCursorControlsModeKeyboardInputHandler @Inject constructor(
-    private val mainConfig: MainConfig,
-    private val mobsController: MobsController,
-    private val gameWorld: GameWorld,
-) : IGameInputHandler<KeyboardInputAction> {
-
-    override fun checkConditions(action: KeyboardInputAction): Boolean {
-        return mainConfig.isTouch &&
-                mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown &&
-                (action.actionKey is KeyboardInputActionKey.Left ||
-                action.actionKey is KeyboardInputActionKey.Right ||
-                        action.actionKey is KeyboardInputActionKey.Up ||
-                        action.actionKey is KeyboardInputActionKey.Down)
-    }
-
-    private fun checkCursorBounds() {
-        val player = mobsController.player
-        if (player.gameMode == 0) {
-            val minCursorX = player.mapX - SURVIVAL_CURSOR_RANGE
-            val maxCursorX = player.mapX + SURVIVAL_CURSOR_RANGE
-            val minCursorY = player.middleMapY - SURVIVAL_CURSOR_RANGE
-            val maxCursorY = player.middleMapY + SURVIVAL_CURSOR_RANGE
-
-            player.cursorX = MathUtils.clamp(player.cursorX, minCursorX, maxCursorX)
-            player.cursorY = MathUtils.clamp(player.cursorY, minCursorY, maxCursorY)
-        }
-
-        player.cursorY = MathUtils.clamp(player.cursorY, 0, gameWorld.height - 1)
-    }
-
-    override fun handle(action: KeyboardInputAction) {
-        val player = mobsController.player
-
-        when (action.actionKey) {
-            KeyboardInputActionKey.Left -> player.cursorX--
-            KeyboardInputActionKey.Right -> player.cursorX++
-            KeyboardInputActionKey.Up -> player.cursorY--
-            KeyboardInputActionKey.Down -> player.cursorY++
-            else -> return
-        }
-
-        checkCursorBounds()
-    }
-
-    companion object {
-        private const val SURVIVAL_CURSOR_RANGE = 4
-    }
-}
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