DEADSOFTWARE

MainComponent in kotlin
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameScreen.java
index 00cfd3e6502b57c0be039514f0f25870f639d2f6..d7546e98ad60758261240dfbd661425e92f90bc6 100644 (file)
@@ -1,7 +1,7 @@
 package ru.deadsoftware.cavedroid.game;
 
-import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Screen;
+import org.jetbrains.annotations.Nullable;
 import ru.deadsoftware.cavedroid.MainConfig;
 
 import javax.inject.Inject;
@@ -10,23 +10,44 @@ import javax.inject.Singleton;
 @Singleton
 public class GameScreen implements Screen {
 
-    private static final String TAG = "GameScreen";
-
     private final MainConfig mMainConfig;
 
+    @Nullable
     private GameProc mGameProc;
+    @Nullable
+    private GameItemsHolder mGameItemsHolder;
 
     @Inject
     public GameScreen(MainConfig mainConfig) {
         mMainConfig = mainConfig;
-        newGame();
     }
 
-    public void newGame() {
+    public void newGame(int gameMode) {
+        if (mGameProc != null) {
+            mGameProc.dispose();
+        }
+
+        GameModule.loaded = true;
+
+        GameComponent gameComponent = DaggerGameComponent.builder()
+                .mainComponent(mMainConfig.getMainComponent()).build();
+
+        mGameProc = gameComponent.getGameProc();
+
+        mGameProc.setPlayerGameMode(gameMode);
+    }
+
+    public void loadGame() {
+        if (mGameProc != null) {
+            mGameProc.dispose();
+        }
+
+        GameModule.loaded = false;
+
         GameComponent gameComponent = DaggerGameComponent.builder()
                 .mainComponent(mMainConfig.getMainComponent()).build();
+
         mGameProc = gameComponent.getGameProc();
-        Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
     }
 
     @Override
@@ -36,7 +57,8 @@ public class GameScreen implements Screen {
 
     @Override
     public void show() {
-
+//        Gdx.input.setInputProcessor(mGameInputProcessor);
+        mGameProc.show();
     }
 
     @Override
@@ -61,6 +83,9 @@ public class GameScreen implements Screen {
 
     @Override
     public void dispose() {
+        if (mGameProc != null) {
+            mGameProc.dispose();
+        }
     }
 
 }