diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java b/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java
+++ /dev/null
@@ -1,90 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Screen;
-import ru.deadsoftware.cavedroid.MainConfig;
-
-import javax.annotation.CheckForNull;
-import javax.inject.Inject;
-import javax.inject.Singleton;
-
-@Singleton
-public class GameScreen implements Screen {
-
- private final MainConfig mMainConfig;
-
- @CheckForNull
- private GameProc mGameProc;
- @CheckForNull
- private GameInputProcessor mGameInputProcessor;
-
- @Inject
- public GameScreen(MainConfig mainConfig) {
- mMainConfig = mainConfig;
- }
-
- public void newGame() {
- if (mGameProc != null) {
- mGameProc.dispose();
- }
-
- GameComponent gameComponent = DaggerGameComponent.builder()
- .mainComponent(mMainConfig.getMainComponent()).build();
-
- mGameProc = gameComponent.getGameProc();
- mGameInputProcessor = gameComponent.getGameInputProcessor();
-
- Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
- }
-
- public void loadGame() {
- if (mGameProc != null) {
- mGameProc.dispose();
- }
-
- GameModule.load(mMainConfig);
-
- GameComponent gameComponent = DaggerGameComponent.builder()
- .mainComponent(mMainConfig.getMainComponent()).build();
-
- mGameProc = gameComponent.getGameProc();
- mGameInputProcessor = gameComponent.getGameInputProcessor();
-
- Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
- }
-
- @Override
- public void render(float delta) {
- mGameProc.update(delta);
- }
-
- @Override
- public void show() {
- Gdx.input.setInputProcessor(mGameInputProcessor);
- }
-
- @Override
- public void resize(int width, int height) {
-
- }
-
- @Override
- public void pause() {
-
- }
-
- @Override
- public void resume() {
-
- }
-
- @Override
- public void hide() {
-
- }
-
- @Override
- public void dispose() {
- }
-
-}