DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameScreen.java
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java b/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java
deleted file mode 100644 (file)
index 370d8bd..0000000
+++ /dev/null
@@ -1,90 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Screen;
-import ru.deadsoftware.cavedroid.MainConfig;
-
-import javax.annotation.CheckForNull;
-import javax.inject.Inject;
-import javax.inject.Singleton;
-
-@Singleton
-public class GameScreen implements Screen {
-
-    private final MainConfig mMainConfig;
-
-    @CheckForNull
-    private GameProc mGameProc;
-    @CheckForNull
-    private GameInputProcessor mGameInputProcessor;
-
-    @Inject
-    public GameScreen(MainConfig mainConfig) {
-        mMainConfig = mainConfig;
-    }
-
-    public void newGame() {
-        if (mGameProc != null) {
-            mGameProc.dispose();
-        }
-
-        GameComponent gameComponent = DaggerGameComponent.builder()
-                .mainComponent(mMainConfig.getMainComponent()).build();
-
-        mGameProc = gameComponent.getGameProc();
-        mGameInputProcessor = gameComponent.getGameInputProcessor();
-
-        Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
-    }
-
-    public void loadGame() {
-        if (mGameProc != null) {
-            mGameProc.dispose();
-        }
-
-        GameModule.load(mMainConfig);
-
-        GameComponent gameComponent = DaggerGameComponent.builder()
-                .mainComponent(mMainConfig.getMainComponent()).build();
-
-        mGameProc = gameComponent.getGameProc();
-        mGameInputProcessor = gameComponent.getGameInputProcessor();
-
-        Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
-    }
-
-    @Override
-    public void render(float delta) {
-        mGameProc.update(delta);
-    }
-
-    @Override
-    public void show() {
-        Gdx.input.setInputProcessor(mGameInputProcessor);
-    }
-
-    @Override
-    public void resize(int width, int height) {
-
-    }
-
-    @Override
-    public void pause() {
-
-    }
-
-    @Override
-    public void resume() {
-
-    }
-
-    @Override
-    public void hide() {
-
-    }
-
-    @Override
-    public void dispose() {
-    }
-
-}