DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameSaver.java
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameSaver.java b/core/src/ru/deadsoftware/cavedroid/game/GameSaver.java
deleted file mode 100644 (file)
index 26281f6..0000000
+++ /dev/null
@@ -1,123 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.files.FileHandle;
-
-import java.io.BufferedOutputStream;
-import java.io.DataInputStream;
-import java.io.IOException;
-import java.nio.ByteBuffer;
-
-//TODO rewrite saver
-public class GameSaver {
-
-    private static final int VERSION = 0;
-
-
-    private static byte[] intToBytes(int i) {
-        return ByteBuffer.allocate(4).putInt(i).array();
-    }
-
-    private static void saveMap(FileHandle file, int[][] map) throws IOException {
-        int rl, bl;
-        int width = map.length;
-        int height = map[0].length;
-        BufferedOutputStream out = new BufferedOutputStream(file.write(false));
-        out.write(intToBytes(VERSION));
-        out.write(intToBytes(width));
-        out.write(intToBytes(height));
-        for (int y = 0; y < height; y++) {
-            bl = map[0][y];
-            rl = 0;
-            for (int[] ints : map) {
-                if (ints[y] != bl) {
-                    out.write(intToBytes(rl));
-                    out.write(intToBytes(bl));
-                    rl = 0;
-                    bl = ints[y];
-                }
-                rl++;
-            }
-            out.write(intToBytes(rl));
-            out.write(intToBytes(bl));
-        }
-        out.flush();
-        out.close();
-    }
-
-
-    private static int[][] loadMap(FileHandle file) throws Exception {
-        int[][] map;
-        int ver, width, height;
-        int rl, bl;
-        DataInputStream in = new DataInputStream(file.read());
-        ver = in.readInt();
-        if (VERSION == ver) {
-            width = in.readInt();
-            height = in.readInt();
-            map = new int[width][height];
-            for (int y = 0; y < height; y++) {
-                for (int x = 0; x < width; x += rl) {
-                    rl = in.readInt();
-                    bl = in.readInt();
-                    for (int i = x; i < x + rl; i++) {
-                        map[i][y] = bl;
-                    }
-                }
-            }
-            in.close();
-        } else {
-            throw new Exception("version mismatch");
-        }
-        return map;
-    }
-
-    public static GameProc load() {
-//        FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
-//        GameProc gameProc = null;
-//        try {
-//            ObjectInputStream in = new ObjectInputStream(file.read());
-//            int ver = in.readInt();
-//            if (VERSION == ver) {
-//                gameProc = (GameProc) in.readObject();
-//            } else {
-//                throw new Exception("version mismatch");
-//            }
-//            in.close();
-//            gameProc.world = new GameWorld(
-//                    loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav")),
-//                    loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"))
-//            );
-//            gameProc.physics = new GamePhysics();
-//            gameProc.input = new GameInput();
-//        } catch (Exception e) {
-//            Gdx.app.error("GameSaver", e.getMessage(), e);
-//            Gdx.app.exit();
-//        }
-//        return gameProc;
-        return null;
-    }
-
-    public static void save(GameProc gp) {
-//        FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/");
-//        file.mkdirs();
-//        file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
-//        try {
-//            ObjectOutputStream out = new ObjectOutputStream(file.write(false));
-//            out.writeInt(VERSION);
-//            out.writeObject(gp);
-//            out.close();
-//            saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav"), gp.world.getFullForeMap());
-//            saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"), gp.world.getFullBackMap());
-//        } catch (Exception e) {
-//            e.printStackTrace();
-//        }
-    }
-
-    public static boolean exists() {
-//        return (Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav").exists() &&
-//                Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav").exists() &&
-//                Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav").exists());
-        return false;
-    }
-
-}