DEADSOFTWARE

New items data structure
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index 864938d83b35db74a152d17f90ef4480a30897d4..dd136b8aa2a75aba3bcdf11c3e3422b854f9f8f0 100644 (file)
@@ -3,26 +3,35 @@ package ru.deadsoftware.cavedroid.game;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.g2d.Sprite;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import com.badlogic.gdx.math.Intersector;
+import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Rectangle;
 import ru.deadsoftware.cavedroid.MainConfig;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.model.block.Block;
+import ru.deadsoftware.cavedroid.game.model.item.Item;
 import ru.deadsoftware.cavedroid.game.objects.Drop;
 import ru.deadsoftware.cavedroid.game.objects.DropController;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
 import ru.deadsoftware.cavedroid.misc.ControlMode;
 import ru.deadsoftware.cavedroid.misc.Renderer;
 
+import javax.annotation.CheckForNull;
+import javax.annotation.Nullable;
 import javax.inject.Inject;
 
-import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
-import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
+import static ru.deadsoftware.cavedroid.misc.Assets.*;
 
 @GameScope
 public class GameRenderer extends Renderer {
 
+    private static final String TAG = "GameRenderer";
+
     private final MainConfig mMainConfig;
     private final GameInput mGameInput;
     private final GameWorld mGameWorld;
@@ -58,6 +67,11 @@ public class GameRenderer extends Renderer {
         if (mGameInput.getBlockDamage() > 0) {
             int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
             String key = "break_" + index;
+
+            if (index > 10 || index < 0) {
+                return;
+            }
+
             spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
                     mGameInput.getCurY() * 16 - getCamY());
         }
@@ -67,14 +81,14 @@ public class GameRenderer extends Renderer {
         if (drawBG) {
             if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
                     && mGameWorld.hasBackAt(x, y)) {
-                spriter.draw(mGameWorld.getBackMapBlock(x, y).getTexture(), drawX(x), drawY(y));
+                mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
                 if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
                     drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
                 }
             }
         }
         if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
-            spriter.draw(mGameWorld.getForeMapBlock(x, y).getTexture(), drawX(x), drawY(y));
+            mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
             if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
                 drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
             }
@@ -117,7 +131,33 @@ public class GameRenderer extends Renderer {
         }
     }
 
-    private void drawMob(Mob mob) {
+    private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) {
+        return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height);
+    }
+
+    @CheckForNull
+    private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) {
+        final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight());
+
+        final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0);
+        if (Intersector.overlaps(viewportRect, notShifted)) {
+            return notShifted;
+        }
+
+        final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx());
+        if (Intersector.overlaps(viewportRect, shiftedLeft)) {
+            return shiftedLeft;
+        }
+
+        final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx());
+        if (Intersector.overlaps(viewportRect, shiftedRight)) {
+            return shiftedRight;
+        }
+
+        return null;
+    }
+
+    private void drawMob(Mob mob, float delta) {
         float mobDrawX = mob.getX() - getCamX();
         float mobDrawY = mob.getY() - getCamY();
 
@@ -129,10 +169,26 @@ public class GameRenderer extends Renderer {
             return;
         }
 
-        mob.draw(spriter, mobDrawX, mobDrawY);
+        mob.draw(spriter, mobDrawX, mobDrawY, delta);
     }
 
     private void drawDrop(Drop drop) {
+        if (drop.getId() <= 0) {
+            return;
+        }
+
+        @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop);
+
+        if (drawingRect == null) {
+            return;
+        }
+
+        final Item item = GameItems.getItem(drop.getId());
+        final Sprite sprite = item.getSprite();
+
+        sprite.setPosition(drawingRect.x, drawingRect.y);
+        sprite.setSize(drawingRect.width, drawingRect.height);
+        sprite.draw(spriter);
     }
 
     @SuppressWarnings("IntegerDivisionInFloatingPointContext")
@@ -145,31 +201,41 @@ public class GameRenderer extends Renderer {
                 y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
         for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
             if (i > 0 && i < GameItems.getItemsSize()) {
-                if (GameItems.getItem(i).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
-                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
-                } else {
-                    spriter.draw(GameItems.getItem(i).getTexture(),
-                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
-                }
+                spriter.draw(GameItems.getItem(i).getSprite(),
+                        x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
+                        y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
             }
         }
         for (int i = 0; i < 9; i++) {
             if (mMobsController.getPlayer().inventory[i] > 0) {
-                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                } else {
-                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                }
+                spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getSprite(),
+                        x + 8 + i * 18, y + creative.getRegionHeight() - 24);
             }
         }
 
     }
 
+    private void drawHealth(float x, float y) {
+        Player player = mMobsController.getPlayer();
+
+        if (player.gameMode == 1) {
+            return;
+        }
+
+        TextureRegion wholeHeart = textureRegions.get("heart_whole");
+        TextureRegion halfHeart = textureRegions.get("heart_half");
+
+        int wholeHearts = player.getHealth() / 2;
+
+        for (int i = 0; i < wholeHearts; i++) {
+            spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y);
+        }
+
+        if (player.getHealth() % 2 == 1) {
+            spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y);
+        }
+    }
+
     private void drawGUI() {
         TextureRegion cursor = textureRegions.get("cursor");
         TextureRegion hotbar = textureRegions.get("hotbar");
@@ -180,18 +246,16 @@ public class GameRenderer extends Renderer {
                 mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
             spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
         }
-        spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
+
+        float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2;
+        spriter.draw(hotbar, hotbarX, 0);
+        drawHealth(hotbarX, hotbar.getRegionHeight());
+
         for (int i = 0; i < 9; i++) {
             if (mMobsController.getPlayer().inventory[i] > 0) {
-                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                } else {
-                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                }
+                spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getSprite(),
+                        getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
+                        3);
             }
         }
         spriter.draw(hotbarSelector,
@@ -210,12 +274,14 @@ public class GameRenderer extends Renderer {
         }
     }
 
-    private void drawGamePlay() {
+    private void drawGamePlay(float delta) {
         Player player = mMobsController.getPlayer();
 
         drawWorld(true);
-        player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
-        mMobsController.forEach(this::drawMob);
+        player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta);
+        mMobsController.getMobs().forEach((mob) -> {
+            drawMob(mob, delta);
+        });
         mDropController.forEach(this::drawDrop);
         drawWorld(false);
         drawGUI();
@@ -227,9 +293,59 @@ public class GameRenderer extends Renderer {
                 player.getY() + player.getHeight() / 2 - getHeight() / 2);
     }
 
+    @Nullable
+    private Color getMinimapColor(int x, int y) {
+        @Nullable Color result = null;
+
+        final boolean hasForeMap = mGameWorld.hasForeAt(x, y);
+        final boolean hasBackMap = mGameWorld.hasBackAt(x, y);
+
+        if (hasForeMap) {
+            final Block block = mGameWorld.getForeMapBlock(x, y);
+
+            if (GameItems.isWater(block)) {
+                result = Color.BLUE;
+            } else if (GameItems.isLava(block)) {
+                result = Color.RED;
+            } else {
+                result = Color.BLACK;
+            }
+        } else if (hasBackMap) {
+            result = Color.DARK_GRAY;
+        }
+
+        return result;
+    }
+
+    private void drawMiniMap(float miniMapX, float miniMapY, float size) {
+        shaper.begin(ShapeRenderer.ShapeType.Filled);
+
+        shaper.setColor(Color.LIGHT_GRAY);
+        shaper.rect(miniMapX, miniMapY, size, size);
+
+        for (int x = 0; x < size; x++) {
+            for (int y = 0; y < size; y++) {
+
+                final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x);
+                final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y);
+
+                @Nullable final Color color = getMinimapColor(worldX, worldY);
+
+                if (color != null) {
+                    shaper.setColor(color);
+                    shaper.rect(miniMapX + x, miniMapY + y, 1, 1);
+                }
+            }
+        }
+
+        shaper.setColor(Color.OLIVE);
+        shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2);
+        shaper.end();
+    }
+
     @Override
     public void render(float delta) {
-        int fps = (int) (1 / delta);
+        int fps = MathUtils.ceil(1 / delta);
         updateCameraPosition();
         mGameInput.moveCursor(this);
 
@@ -237,7 +353,7 @@ public class GameRenderer extends Renderer {
 
         spriter.begin();
 
-        drawGamePlay();
+        drawGamePlay(delta);
 
         switch (mMainConfig.getGameUiWindow()) {
             case CREATIVE_INVENTORY:
@@ -254,32 +370,7 @@ public class GameRenderer extends Renderer {
         spriter.end();
 
         if (mMainConfig.isShowMap()) {
-            //DRAW MAP
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(Color.LIGHT_GRAY);
-            shaper.rect(0, 0, mGameWorld.getWidth(), 128);
-            for (int y = 128; y < 256; y++) {
-                for (int x = 0; x < getWidth(); x++) {
-                    if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
-                        if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
-                            shaper.setColor(Color.BLUE);
-                        } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
-                            shaper.setColor(Color.RED);
-                        } else {
-                            if (mGameWorld.hasForeAt(x, y)) {
-                                shaper.setColor(Color.BLACK);
-                            } else {
-                                shaper.setColor(Color.DARK_GRAY);
-                            }
-                        }
-                        shaper.rect(x, y - 128, 1, 1);
-                    }
-                }
-            }
-            shaper.setColor(Color.OLIVE);
-            shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
-            shaper.end();
-            //=================
+            drawMiniMap(getWidth() - 64f - 24f, 24f, 64f);
         }
 
         if (mMainConfig.isShowInfo()) {
@@ -290,11 +381,14 @@ public class GameRenderer extends Renderer {
             drawString("Y: " + player.getUpperMapY(), 0, 20);
             drawString("CurX: " + mGameInput.getCurX(), 0, 30);
             drawString("CurY: " + mGameInput.getCurY(), 0, 40);
-            drawString("Mobs: " + mMobsController.getSize(), 0, 50);
-            drawString("Drops: " + mDropController.getSize(), 0, 60);
-            drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
-            drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
-            drawString("Game mode: " + player.gameMode, 0, 90);
+            drawString("Velocity: " + player.getVelocity(), 0, 50);
+            drawString("Swim: " + player.swim, 0, 60);
+            drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70);
+            drawString("Drops: " + mDropController.getSize(), 0, 80);
+            drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 90);
+            drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 100);
+            drawString("Game mode: " + player.gameMode, 0, 110);
+            drawString("Check swim: " + GameItems.isFluid(mGameWorld.getForeMap(player.getMapX(), player.getLowerMapY())), 0, 120);
             spriter.end();
         }