DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
deleted file mode 100644 (file)
index c0af140..0000000
+++ /dev/null
@@ -1,58 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.GL20;
-import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
-import ru.deadsoftware.cavedroid.misc.Renderer;
-
-import javax.inject.Inject;
-import java.util.ArrayList;
-import java.util.Comparator;
-import java.util.List;
-import java.util.Set;
-
-@GameScope
-public class GameRenderer extends Renderer {
-
-    private final GameInput mGameInput;
-    private final MobsController mMobsController;
-    private final List<IGameRenderer> mRenderers;
-
-    @Inject
-    GameRenderer(MainConfig mainConfig,
-                 GameInput gameInput,
-                 MobsController mobsController,
-                 Set<IGameRenderer> renderers) {
-        super(mainConfig.getWidth(), mainConfig.getHeight());
-
-        mGameInput = gameInput;
-        mMobsController = mobsController;
-        mRenderers = new ArrayList<>(renderers);
-        mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
-
-        Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
-    }
-
-    private void updateCameraPosition() {
-        Player player = mMobsController.getPlayer();
-        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
-                player.getY() + player.getHeight() / 2 - getHeight() / 2);
-    }
-
-
-    @Override
-    public void render(float delta) {
-        updateCameraPosition();
-        mGameInput.moveCursor(this);
-
-        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-
-        spriter.begin();
-        mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
-        spriter.end();
-    }
-
-}