diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
+++ /dev/null
@@ -1,58 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.GL20;
-import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
-import ru.deadsoftware.cavedroid.misc.Renderer;
-
-import javax.inject.Inject;
-import java.util.ArrayList;
-import java.util.Comparator;
-import java.util.List;
-import java.util.Set;
-
-@GameScope
-public class GameRenderer extends Renderer {
-
- private final GameInput mGameInput;
- private final MobsController mMobsController;
- private final List<IGameRenderer> mRenderers;
-
- @Inject
- GameRenderer(MainConfig mainConfig,
- GameInput gameInput,
- MobsController mobsController,
- Set<IGameRenderer> renderers) {
- super(mainConfig.getWidth(), mainConfig.getHeight());
-
- mGameInput = gameInput;
- mMobsController = mobsController;
- mRenderers = new ArrayList<>(renderers);
- mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
-
- Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
- }
-
- private void updateCameraPosition() {
- Player player = mMobsController.getPlayer();
- setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
- player.getY() + player.getHeight() / 2 - getHeight() / 2);
- }
-
-
- @Override
- public void render(float delta) {
- updateCameraPosition();
- mGameInput.moveCursor(this);
-
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-
- spriter.begin();
- mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
- spriter.end();
- }
-
-}