DEADSOFTWARE

Add my repo for automultibind
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index c0af140bbf3b64dfc7bcc1bddd906087dce92e1c..93dc8b95f233bd1abb8ac5e01c9efbece0498a30 100644 (file)
@@ -1,13 +1,36 @@
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
+import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.utils.ObjectMap;
+import com.badlogic.gdx.utils.TimeUtils;
 import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler;
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.Joystick;
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
+import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.mobs.player.Player;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
 import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.game.ui.TooltipManager;
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
+import ru.deadsoftware.cavedroid.misc.Assets;
 import ru.deadsoftware.cavedroid.misc.Renderer;
+import ru.deadsoftware.cavedroid.misc.utils.MeasureUnitsUtilsKt;
+import ru.deadsoftware.cavedroid.misc.utils.RenderingUtilsKt;
 
+import javax.annotation.CheckForNull;
 import javax.inject.Inject;
 import java.util.ArrayList;
 import java.util.Comparator;
@@ -17,42 +40,352 @@ import java.util.Set;
 @GameScope
 public class GameRenderer extends Renderer {
 
-    private final GameInput mGameInput;
+    private static final float CAMERA_SPEED = 72f;
+    private static final float MAX_CAM_DISTANCE_FROM_PLAYER = 64f;
+    private static final float DRAG_THRESHOLD = 1f;
+    private static final TouchButton nullButton = new TouchButton(null, -1, true);
+
+    private final MainConfig mMainConfig;
     private final MobsController mMobsController;
+    private final GameWorld mGameWorld;
     private final List<IGameRenderer> mRenderers;
+    private final CursorMouseInputHandler mCursorMouseInputHandler;
+    private final MouseInputActionMapper mMouseInputActionMapper;
+    private final KeyboardInputActionMapper mKeyboardInputActionMapper;
+    private final Set<IMouseInputHandler> mMouseInputHandlers;
+    private final Set<IKeyboardInputHandler> mKeyboardInputHandlers;
+    private final GameWindowsManager mGameWindowsManager;
+    private final TooltipManager mTooltipManager;
+
+    private final TouchButton mouseLeftTouchButton, mouseRightTouchButton;
+
+    private final Vector2 mCamCenterToPlayer = new Vector2();
+
+    private float mTouchDownX, mTouchDownY;
+    private long mCameraDelayMs = 0L;
 
     @Inject
     GameRenderer(MainConfig mainConfig,
-                 GameInput gameInput,
                  MobsController mobsController,
-                 Set<IGameRenderer> renderers) {
+                 GameWorld gameWorld,
+                 Set<IGameRenderer> renderers,
+                 CursorMouseInputHandler cursorMouseInputHandler,
+                 MouseInputActionMapper mouseInputActionMapper,
+                 KeyboardInputActionMapper keyboardInputActionMapper,
+                 Set<IMouseInputHandler> mouseInputHandlers,
+                 Set<IKeyboardInputHandler> keyboardInputHandlers,
+                 GameWindowsManager gameWindowsManager,
+                 TooltipManager tooltipManager) {
         super(mainConfig.getWidth(), mainConfig.getHeight());
 
-        mGameInput = gameInput;
+        mMainConfig = mainConfig;
         mMobsController = mobsController;
+        mGameWorld = gameWorld;
         mRenderers = new ArrayList<>(renderers);
-        mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+        kotlin.collections.CollectionsKt.sortWith(mRenderers, new Comparator<IGameRenderer>() {
+            @Override
+            public int compare(IGameRenderer o1, IGameRenderer o2) {
+                return o1.getRenderLayer() - o2.getRenderLayer();
+            }
+        });
+        mCursorMouseInputHandler = cursorMouseInputHandler;
+        mMouseInputActionMapper = mouseInputActionMapper;
+        mKeyboardInputActionMapper = keyboardInputActionMapper;
+        mMouseInputHandlers = mouseInputHandlers;
+        mKeyboardInputHandlers = keyboardInputHandlers;
+        mGameWindowsManager = gameWindowsManager;
+        mTooltipManager = tooltipManager;
+
+        mouseLeftTouchButton = new TouchButton(new Rectangle(getWidth() / 2, 0f, getWidth() / 2, getHeight() / 2), Input.Buttons.LEFT, true);
+        mouseRightTouchButton = new TouchButton(new Rectangle(getWidth() / 2, getHeight() / 2, getWidth() / 2, getHeight() / 2), Input.Buttons.RIGHT, true);
+
+        mMainConfig.setJoystick(new Joystick(mMobsController.getPlayer().getSpeed()));
 
         Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
-    private void updateCameraPosition() {
+    private void updateDynamicCameraPosition(float delta) {
+        Player player = mMobsController.getPlayer();
+
+        float plTargetX = player.getX() + player.getWidth() / 2;
+        float plTargetY = player.getY() + player.getHeight() / 2;
+
+        float camCenterX = getCamX() + getWidth() / 2;
+        float camCenterY = getCamY() + getHeight() / 2;
+
+        float camTargetX, camTargetY;
+
+        boolean followPlayer = player.controlMode == Player.ControlMode.WALK || !mMainConfig.isTouch();
+
+        if (followPlayer) {
+            camTargetX = plTargetX + Math.min(player.getVelocity().x * 2, getWidth() / 2);
+            camTargetY = plTargetY + player.getVelocity().y;
+        } else {
+            camTargetX = MeasureUnitsUtilsKt.getPx(player.cursorX) + MeasureUnitsUtilsKt.getPx(1) / 2;
+            camTargetY = MeasureUnitsUtilsKt.getPx(player.cursorY) + MeasureUnitsUtilsKt.getPx(1) / 2;
+        }
+
+        Vector2 moveVector = new Vector2(camTargetX - camCenterX, camTargetY - camCenterY);
+
+        if (followPlayer && player.getVelocity().isZero()) {
+            mCameraDelayMs = TimeUtils.millis();
+            mCamCenterToPlayer.x = plTargetX - camCenterX;
+            mCamCenterToPlayer.y = plTargetY - camCenterY;
+        }
+
+        if (TimeUtils.timeSinceMillis(mCameraDelayMs) < 500L && !player.getVelocity().isZero()) {
+            updateStaticCameraPosition(plTargetX - mCamCenterToPlayer.x,
+                    camCenterY + moveVector.y * delta * 2);
+            return;
+        }
+
+        float camX = getCamX();
+        float camY = getCamY();
+        float worldWidth = MeasureUnitsUtilsKt.getPx(mGameWorld.getWidth()) - getWidth() / 2;
+
+        if (moveVector.x >= worldWidth) {
+            camX += mGameWorld.getWidthPx();
+            moveVector.x -= mGameWorld.getWidthPx();
+        } else if (moveVector.x <= -worldWidth) {
+            camX -= mGameWorld.getWidthPx();
+            moveVector.x += mGameWorld.getWidthPx();
+        }
+
+        setCamPos(camX + moveVector.x * delta * 2, camY + moveVector.y * delta * 2);
+
+
+        camX = getCamX();
+        camY = getCamY();
+
+        if (camX + getWidth() / 2 > plTargetX + MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camX = plTargetX + MAX_CAM_DISTANCE_FROM_PLAYER - getWidth() / 2;
+        }
+
+        if (camY + getHeight() / 2 > plTargetY + MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camY = plTargetY + MAX_CAM_DISTANCE_FROM_PLAYER - getHeight() / 2;
+        }
+
+        if (camX + getWidth() / 2 < plTargetX - MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camX = plTargetX - MAX_CAM_DISTANCE_FROM_PLAYER - getWidth() / 2;
+        }
+
+        if (camY + getHeight() / 2 < plTargetY - MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camY = plTargetY - MAX_CAM_DISTANCE_FROM_PLAYER - getHeight() / 2;
+        }
+
+        setCamPos(camX, camY);
+    }
+
+    private void updateStaticCameraPosition(float targetX, float targetY) {
+        setCamPos(targetX - getWidth() / 2, targetY - getHeight() / 2);
+    }
+
+    private void updateStaticCameraPosition() {
         Player player = mMobsController.getPlayer();
-        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
-                player.getY() + player.getHeight() / 2 - getHeight() / 2);
+
+        updateStaticCameraPosition(player.getX() + player.getWidth() / 2,
+                player.getY() + player.getHeight() / 2);
+    }
+
+    private void updateCameraPosition(float delta) {
+        if (mMainConfig.isUseDynamicCamera()) {
+            updateDynamicCameraPosition(delta);
+        } else {
+            updateStaticCameraPosition();
+        }
+    }
+
+    private float transformScreenX(int screenX) {
+        return getWidth() / Gdx.graphics.getWidth() * screenX;
+    }
+
+    private float transformScreenY(int screenY) {
+        return getHeight() / Gdx.graphics.getHeight() * screenY;
     }
 
+    private void handleMousePosition() {
+        final Rectangle viewport = getCameraViewport();
+
+        final float screenX = transformScreenX(Gdx.input.getX());
+        final float screenY = transformScreenY(Gdx.input.getY());
+
+        final MouseInputAction action = new MouseInputAction(
+                screenX,
+                screenY,
+                MouseInputActionKey.None.INSTANCE,
+                viewport);
+
+        mCursorMouseInputHandler.handle(action);
+
+        if (!mTooltipManager.getCurrentMouseTooltip().isEmpty()) {
+            RenderingUtilsKt.drawString(spriter, mTooltipManager.getCurrentMouseTooltip(), screenX + 1, screenY + 1, Color.BLACK);
+            RenderingUtilsKt.drawString(spriter, mTooltipManager.getCurrentMouseTooltip(), screenX, screenY, Color.WHITE);
+        }
+    }
+
+    private boolean handleMouseAction(@CheckForNull  MouseInputAction action) {
+        if (action == null) {
+            return false;
+        }
+
+        boolean anyProcessed = false;
+
+        for (IMouseInputHandler handler : mMouseInputHandlers) {
+            final boolean conditions = handler.checkConditions(action);
+            if (conditions) {
+                anyProcessed = true;
+                handler.handle(action);
+                break;
+            }
+//            anyProcessed = anyProcessed || conditions;
+        }
+        return anyProcessed;
+    }
+
+    private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp, int pointer) {
+        @CheckForNull MouseInputAction action = mMouseInputActionMapper
+                .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp, pointer);
+        return handleMouseAction(action);
+    }
+
+    @Override
+    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        final Joystick joy = mMainConfig.getJoystick();
+
+        if (mMainConfig.isTouch()) {
+            if (joy != null && joy.getActive() && joy.getPointer() == pointer) {
+                return onMouseActionEvent(screenX, screenY, nullButton.getCode(), true, pointer);
+            }
+
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true, pointer);
+            } else {
+                return keyUp(touchedKey.getCode());
+            }
+        }
+
+        return onMouseActionEvent(screenX, screenY, button, true, pointer);
+    }
+
+    private TouchButton getTouchedKey(float touchX, float touchY) {
+        if (mGameWindowsManager.getCurrentWindowType() != GameUiWindow.NONE) {
+            return nullButton;
+        }
+        for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
+            TouchButton button = entry.value;
+            if (button.getRect().contains(touchX, touchY)) {
+                return button;
+            }
+        }
+
+        if (mouseLeftTouchButton.getRect().contains(touchX, touchY)) {
+            return mouseLeftTouchButton;
+        }
+
+        if (mouseRightTouchButton.getRect().contains(touchX, touchY)) {
+            return mouseRightTouchButton;
+        }
+
+        return nullButton;
+    }
+
+    @Override
+    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        mTouchDownX = touchX;
+        mTouchDownY = touchY;
+
+        if (mMainConfig.isTouch()) {
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false, pointer);
+            } else {
+                return keyDown(touchedKey.getCode());
+            }
+        }
+
+        return onMouseActionEvent(screenX, screenY, button, false, pointer);
+    }
+
+    @Override
+    public boolean touchDragged(int screenX, int screenY, int pointer) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        if (Math.abs(touchX - mTouchDownX) < 16 && Math.abs(touchY - mTouchDownY) < DRAG_THRESHOLD) {
+            return false;
+        }
+
+        @CheckForNull MouseInputAction action =
+                mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport(), pointer);
+        return handleMouseAction(action);
+    }
+
+    @Override
+    public boolean scrolled(float amountX, float amountY) {
+        @CheckForNull MouseInputAction action = mMouseInputActionMapper
+                .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
+        return handleMouseAction(action);
+    }
+
+    private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
+        @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+                .map(keycode, isKeyDown);
+
+        if (action == null) {
+            return false;
+        }
+
+        boolean anyProcessed = false;
+
+        for (IKeyboardInputHandler handler : mKeyboardInputHandlers) {
+            final boolean conditions = handler.checkConditions(action);
+            if (conditions) {
+                anyProcessed = true;
+                handler.handle(action);
+                break;
+            }
+        }
+
+        return anyProcessed;
+    }
+
+    @Override
+    public boolean keyDown(int keycode) {
+        return handleKeyboardAction(keycode, true);
+    }
+
+    @Override
+    public boolean keyUp(int keycode) {
+        return handleKeyboardAction(keycode, false);
+    }
 
     @Override
     public void render(float delta) {
-        updateCameraPosition();
-        mGameInput.moveCursor(this);
+        updateCameraPosition(delta);
+
+        if (mMainConfig.getJoystick() != null && mMainConfig.getJoystick().getActive()) {
+            mMainConfig.getJoystick().updateState(
+                    transformScreenX(Gdx.input.getX(mMainConfig.getJoystick().getPointer())),
+                    transformScreenY(Gdx.input.getY(mMainConfig.getJoystick().getPointer()))
+            );
+        }
 
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
         spriter.begin();
-        mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
+        for (IGameRenderer iGameRenderer : mRenderers) {
+            iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta);
+        }
+        handleMousePosition();
         spriter.end();
+
     }
 
 }