diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index c0af140bbf3b64dfc7bcc1bddd906087dce92e1c..302b70586d3b55e0be012b3a380485d8b167848f 100644 (file)
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
+import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.utils.ObjectMap;
import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.Joystick;
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
+import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.mobs.player.Player;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.game.ui.TooltipManager;
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
+import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Renderer;
+import ru.deadsoftware.cavedroid.misc.utils.MeasureUnitsUtilsKt;
+import ru.deadsoftware.cavedroid.misc.utils.RenderingUtilsKt;
+import javax.annotation.CheckForNull;
import javax.inject.Inject;
import java.util.ArrayList;
import java.util.Comparator;
@GameScope
public class GameRenderer extends Renderer {
- private final GameInput mGameInput;
+ private static final float CAMERA_SPEED = 72f;
+ private static final float MAX_CAM_DISTANCE_FROM_PLAYER = 64f;
+ private static final float DRAG_THRESHOLD = 1f;
+ private static final TouchButton nullButton = new TouchButton(null, -1, true);
+
+ private final MainConfig mMainConfig;
private final MobsController mMobsController;
+ private final GameWorld mGameWorld;
private final List<IGameRenderer> mRenderers;
+ private final CursorMouseInputHandler mCursorMouseInputHandler;
+ private final MouseInputActionMapper mMouseInputActionMapper;
+ private final KeyboardInputActionMapper mKeyboardInputActionMapper;
+ private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
+ private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
+ private final GameWindowsManager mGameWindowsManager;
+ private final TooltipManager mTooltipManager;
+
+ private final TouchButton mouseLeftTouchButton, mouseRightTouchButton;
@Inject
GameRenderer(MainConfig mainConfig,
- GameInput gameInput,
MobsController mobsController,
- Set<IGameRenderer> renderers) {
+ GameWorld gameWorld,
+ Set<IGameRenderer> renderers,
+ CursorMouseInputHandler cursorMouseInputHandler,
+ MouseInputActionMapper mouseInputActionMapper,
+ KeyboardInputActionMapper keyboardInputActionMapper,
+ Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
+ Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers,
+ GameWindowsManager gameWindowsManager,
+ TooltipManager tooltipManager) {
super(mainConfig.getWidth(), mainConfig.getHeight());
- mGameInput = gameInput;
+ mMainConfig = mainConfig;
mMobsController = mobsController;
+ mGameWorld = gameWorld;
mRenderers = new ArrayList<>(renderers);
mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+ mCursorMouseInputHandler = cursorMouseInputHandler;
+ mMouseInputActionMapper = mouseInputActionMapper;
+ mKeyboardInputActionMapper = keyboardInputActionMapper;
+ mMouseInputHandlers = mouseInputHandlers;
+ mKeyboardInputHandlers = keyboardInputHandlers;
+ mGameWindowsManager = gameWindowsManager;
+ mTooltipManager = tooltipManager;
+
+ mouseLeftTouchButton = new TouchButton(new Rectangle(getWidth() / 2, 0f, getWidth() / 2, getHeight() / 2), Input.Buttons.LEFT, true);
+ mouseRightTouchButton = new TouchButton(new Rectangle(getWidth() / 2, getHeight() / 2, getWidth() / 2, getHeight() / 2), Input.Buttons.RIGHT, true);
+
+ mMainConfig.setJoystick(new Joystick(mMobsController.getPlayer().getSpeed()));
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
- private void updateCameraPosition() {
+ private float mTouchDownX, mTouchDownY;
+
+ private void updateDynamicCameraPosition(float delta) {
Player player = mMobsController.getPlayer();
+
+ float plTargetX = player.getX() + player.getWidth() / 2;
+ float plTargetY = player.getY() + player.getHeight() / 2;
+
+ float camTargetX, camTargetY;
+
+ if (player.controlMode == Player.ControlMode.WALK) {
+ camTargetX = plTargetX + Math.min(player.getVelocity().x * 2, getWidth() / 2);
+ camTargetY = plTargetY + player.getVelocity().y;
+ } else {
+ camTargetX = MeasureUnitsUtilsKt.getPx(player.cursorX) + MeasureUnitsUtilsKt.getPx(1) / 2;
+ camTargetY = MeasureUnitsUtilsKt.getPx(player.cursorY) + MeasureUnitsUtilsKt.getPx(1) / 2;
+ }
+
+ float camCenterX = getCamX() + getWidth() / 2;
+ float camCenterY = getCamY() + getHeight() / 2;
+
+ Vector2 moveVector = new Vector2(camTargetX - camCenterX, camTargetY - camCenterY);
+
+ float camX = getCamX();
+ float camY = getCamY();
+ float worldWidth = MeasureUnitsUtilsKt.getPx(mGameWorld.getWidth()) - getWidth() / 2;
+
+ if (moveVector.x >= worldWidth) {
+ camX += mGameWorld.getWidthPx();
+ moveVector.x -= mGameWorld.getWidthPx();
+ } else if (moveVector.x <= -worldWidth) {
+ camX -= mGameWorld.getWidthPx();
+ moveVector.x += mGameWorld.getWidthPx();
+ }
+
+ setCamPos(camX + moveVector.x * delta * 2, camY + moveVector.y * delta * 2);
+
+
+ camX = getCamX();
+ camY = getCamY();
+
+ if (camX + getWidth() / 2 > plTargetX + MAX_CAM_DISTANCE_FROM_PLAYER) {
+ camX = plTargetX + MAX_CAM_DISTANCE_FROM_PLAYER - getWidth() / 2;
+ }
+
+ if (camY + getHeight() / 2 > plTargetY + MAX_CAM_DISTANCE_FROM_PLAYER) {
+ camY = plTargetY + MAX_CAM_DISTANCE_FROM_PLAYER - getHeight() / 2;
+ }
+
+ if (camX + getWidth() / 2 < plTargetX - MAX_CAM_DISTANCE_FROM_PLAYER) {
+ camX = plTargetX - MAX_CAM_DISTANCE_FROM_PLAYER - getWidth() / 2;
+ }
+
+ if (camY + getHeight() / 2 < plTargetY - MAX_CAM_DISTANCE_FROM_PLAYER) {
+ camY = plTargetY - MAX_CAM_DISTANCE_FROM_PLAYER - getHeight() / 2;
+ }
+
+ setCamPos(camX, camY);
+ }
+
+ private void updateStaticCameraPosition() {
+ Player player = mMobsController.getPlayer();
+
setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
player.getY() + player.getHeight() / 2 - getHeight() / 2);
}
+ private void updateCameraPosition(float delta) {
+ if (mMainConfig.isUseDynamicCamera()) {
+ updateDynamicCameraPosition(delta);
+ } else {
+ updateStaticCameraPosition();
+ }
+ }
+
+ private float transformScreenX(int screenX) {
+ return getWidth() / Gdx.graphics.getWidth() * screenX;
+ }
+
+ private float transformScreenY(int screenY) {
+ return getHeight() / Gdx.graphics.getHeight() * screenY;
+ }
+
+ private void handleMousePosition() {
+ final Rectangle viewport = getCameraViewport();
+
+ final float screenX = transformScreenX(Gdx.input.getX());
+ final float screenY = transformScreenY(Gdx.input.getY());
+
+ final MouseInputAction action = new MouseInputAction(
+ screenX,
+ screenY,
+ MouseInputActionKey.None.INSTANCE,
+ viewport);
+
+ mCursorMouseInputHandler.handle(action);
+
+ if (!mTooltipManager.getCurrentMouseTooltip().isEmpty()) {
+ RenderingUtilsKt.drawString(spriter, mTooltipManager.getCurrentMouseTooltip(), screenX + 1, screenY + 1, Color.BLACK);
+ RenderingUtilsKt.drawString(spriter, mTooltipManager.getCurrentMouseTooltip(), screenX, screenY, Color.WHITE);
+ }
+ }
+
+ private boolean handleMouseAction(@CheckForNull MouseInputAction action) {
+ if (action == null) {
+ return false;
+ }
+
+ boolean anyProcessed = false;
+
+ for (IGameInputHandler<MouseInputAction> handler : mMouseInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
+ }
+// anyProcessed = anyProcessed || conditions;
+ }
+ return anyProcessed;
+ }
+
+ private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp, int pointer) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp, pointer);
+ return handleMouseAction(action);
+ }
+
+ @Override
+ public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
+
+ final Joystick joy = mMainConfig.getJoystick();
+
+ if (mMainConfig.isTouch()) {
+ if (joy != null && joy.getActive() && joy.getPointer() == pointer) {
+ return onMouseActionEvent(screenX, screenY, nullButton.getCode(), true, pointer);
+ }
+
+ TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true, pointer);
+ } else {
+ return keyUp(touchedKey.getCode());
+ }
+ }
+
+ return onMouseActionEvent(screenX, screenY, button, true, pointer);
+ }
+
+ private TouchButton getTouchedKey(float touchX, float touchY) {
+ if (mGameWindowsManager.getCurrentWindowType() != GameUiWindow.NONE) {
+ return nullButton;
+ }
+ for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
+ TouchButton button = entry.value;
+ if (button.getRect().contains(touchX, touchY)) {
+ return button;
+ }
+ }
+
+ if (mouseLeftTouchButton.getRect().contains(touchX, touchY)) {
+ return mouseLeftTouchButton;
+ }
+
+ if (mouseRightTouchButton.getRect().contains(touchX, touchY)) {
+ return mouseRightTouchButton;
+ }
+
+ return nullButton;
+ }
+
+ @Override
+ public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
+
+ mTouchDownX = touchX;
+ mTouchDownY = touchY;
+
+ if (mMainConfig.isTouch()) {
+ TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false, pointer);
+ } else {
+ return keyDown(touchedKey.getCode());
+ }
+ }
+
+ return onMouseActionEvent(screenX, screenY, button, false, pointer);
+ }
+
+ @Override
+ public boolean touchDragged(int screenX, int screenY, int pointer) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
+
+ if (Math.abs(touchX - mTouchDownX) < 16 && Math.abs(touchY - mTouchDownY) < DRAG_THRESHOLD) {
+ return false;
+ }
+
+ @CheckForNull MouseInputAction action =
+ mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport(), pointer);
+ return handleMouseAction(action);
+ }
+
+ @Override
+ public boolean scrolled(float amountX, float amountY) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
+ return handleMouseAction(action);
+ }
+
+ private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
+ @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+ .map(keycode, isKeyDown);
+
+ if (action == null) {
+ return false;
+ }
+
+ boolean anyProcessed = false;
+
+ for (IGameInputHandler<KeyboardInputAction> handler : mKeyboardInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
+ }
+ }
+
+ return anyProcessed;
+ }
+
+ @Override
+ public boolean keyDown(int keycode) {
+ return handleKeyboardAction(keycode, true);
+ }
+
+ @Override
+ public boolean keyUp(int keycode) {
+ return handleKeyboardAction(keycode, false);
+ }
@Override
public void render(float delta) {
- updateCameraPosition();
- mGameInput.moveCursor(this);
+ updateCameraPosition(delta);
+
+ if (mMainConfig.getJoystick() != null && mMainConfig.getJoystick().getActive()) {
+ mMainConfig.getJoystick().updateState(
+ transformScreenX(Gdx.input.getX(mMainConfig.getJoystick().getPointer())),
+ transformScreenY(Gdx.input.getY(mMainConfig.getJoystick().getPointer()))
+ );
+ }
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
+ handleMousePosition();
spriter.end();
+
}
}