diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java
+++ /dev/null
@@ -1,67 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.Timer;
-import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask;
-import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask;
-import ru.deadsoftware.cavedroid.misc.utils.AssetLoader;
-
-import javax.inject.Inject;
-
-@GameScope
-public class GameProc implements Disposable {
-
- private final GamePhysics mGamePhysics;
- private final GameInput mGameInput;
- private final GameRenderer mGameRenderer;
- private final MobsController mMobsController;
- private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask;
- private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask;
- private final GameItemsHolder mGameItemsHolder;
-
- private final Timer mWorldLogicTimer = new Timer();
-
- @Inject
- public GameProc(GamePhysics gamePhysics,
- GameInput gameInput,
- GameRenderer gameRenderer,
- MobsController mobsController,
- GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask,
- GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask,
- GameItemsHolder gameItemsHolder,
- AssetLoader assetLoader
- ) {
- mGamePhysics = gamePhysics;
- mGameInput = gameInput;
- mGameRenderer = gameRenderer;
- mMobsController = mobsController;
- mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask;
- mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask;
- mGameItemsHolder = gameItemsHolder;
-
- mGameItemsHolder.initialize();
-
- mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0,
- GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);
- mWorldLogicTimer.scheduleTask(gameWorldBlocksLogicControllerTask, 0,
- GameWorldBlocksLogicControllerTask.WORLD_BLOCKS_LOGIC_UPDATE_INTERVAL_SEC);
- }
-
- public void setPlayerGameMode(int gameMode) {
- mMobsController.getPlayer().gameMode = gameMode;
- }
-
- public void update(float delta) {
- mGamePhysics.update(delta);
- mGameInput.update();
- mGameRenderer.render(delta);
- }
-
- @Override
- public void dispose() {
- mWorldLogicTimer.stop();
- mGameWorldFluidsLogicControllerTask.cancel();
- mGameWorldBlocksLogicControllerTask.cancel();
- }
-}