DEADSOFTWARE

Refactor rendering
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index 139a31ba61e8dbe98d54fb458944de45450a35f2..184e376cba5c448991c67c303e73f132c613cb3a 100644 (file)
@@ -11,8 +11,6 @@ import javax.inject.Inject;
 @GameScope
 public class GameProc implements Disposable {
 
-    public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
-
     private final GamePhysics mGamePhysics;
     private final GameInput mGameInput;
     private final GameRenderer mGameRenderer;
@@ -37,6 +35,8 @@ public class GameProc implements Disposable {
         mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask;
         mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask;
 
+
+
         mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0,
                 GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);
         mWorldLogicTimer.scheduleTask(gameWorldBlocksLogicControllerTask, 0,