diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
index 6572cf558a9551692f67155b419f5e6d9cbaab51..cb5b64c844e1ca85886ea58c6269756d669f4f2c 100644 (file)
@GameScope
-class GamePhysics {
+public class GamePhysics {
- static final int PL_SPEED = 2;
+ public static final int PL_SPEED = 120;
- private final Vector2 gravity = new Vector2(0, .9f);
+ private final Vector2 gravity = new Vector2(0, .09f);
private final GameWorld mGameWorld;
private final MainConfig mMainConfig;
(int) (rect.y + rect.height / 8 * 7) / 16);
}
- private void dropPhy(Drop drop) {
+ private void dropPhy(Drop drop, float delta) {
int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
if (dropToPlayer > 0) {
drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
drop.getVelocity().y += gravity.y / 4;
}
}
- drop.move();
+ drop.move(delta);
if (checkColl(drop)) {
drop.getVelocity().set(0, -1);
do {
- drop.move();
+ drop.move(delta);
} while (checkColl(drop));
drop.getVelocity().setZero();
}
mob.getVelocity().y = 0;
} else {
- mob.setCanJump(false);
+ mob.y += 1;
+ mob.setCanJump(checkColl(mob));
+ mob.y -= 1;
}
if (mob.getY() > mGameWorld.getHeightPx()) {
}
}
- private void playerPhy(Player player) {
- player.y += player.getVelocity().y;
- mobYColl(player);
-
+ private void playerPhy(Player player, float delta) {
if (player.isDead()) {
return;
}
player.swim = true;
}
if (!player.swim) {
- if (!player.isFlyMode() && player.getVelocity().y < 4.5f) {
- player.getVelocity().add(gravity.x / 4, gravity.y / 4);
+ if (!player.isFlyMode() && player.getVelocity().y < 270f) {
+ player.getVelocity().x += gravity.y / 4;
}
- if (!player.isFlyMode() && player.getVelocity().y > 4.5f) {
- player.getVelocity().add(0, -1f);
+ if (!player.isFlyMode() && player.getVelocity().y > 270f) {
+ player.getVelocity().add(0, -60f);
}
} else {
- player.getVelocity().add(0, -.5f);
- if (player.getVelocity().y < -3) {
- player.getVelocity().y = -3;
+ player.getVelocity().add(0, -30f);
+ if (player.getVelocity().y < -180) {
+ player.getVelocity().y = -180;
}
}
} else {
- if (!player.isFlyMode() && player.getVelocity().y < 18) {
+ if (!player.isFlyMode() && player.getVelocity().y < 1080) {
player.getVelocity().add(gravity);
}
}
+ player.y += player.getVelocity().y * delta;
+ mobYColl(player);
+
player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
- (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1);
+ (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta;
mobXColl(player);
if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
- player.getVelocity().add(0, -8);
+ player.getVelocity().add(0, -480);
player.setCanJump(false);
}
}
- private void mobPhy(Mob mob) {
+ private void mobPhy(Mob mob, float delta) {
if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
- if (mob.getVelocity().y > 9) {
- mob.getVelocity().add(0, -.9f);
+ if (mob.getVelocity().y > 540) {
+ mob.getVelocity().add(0, -5.4f);
}
- mob.getVelocity().add(0, -.5f);
+ mob.getVelocity().add(0, -30f);
- if (mob.getVelocity().y < -3) {
- mob.getVelocity().y = -3;
+ if (mob.getVelocity().y < -180) {
+ mob.getVelocity().y = -180;
}
- } else if (!mob.isFlyMode() && mob.getVelocity().y < 18) {
+ } else if (!mob.isFlyMode() && mob.getVelocity().y < 1080) {
mob.getVelocity().add(gravity);
}
- mob.y += mob.getVelocity().y;
+ mob.y += mob.getVelocity().y * delta;
mobYColl(mob);
if (mob.isDead()) {
return;
}
- mob.x += mob.getVelocity().x;
+ mob.x += mob.getVelocity().x * delta;
mobXColl(mob);
if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
- mob.getVelocity().add(0, -8);
+ mob.getVelocity().add(0, -480);
mob.setCanJump(false);
}
}
for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
Drop drop = it.next();
- dropPhy(drop);
+ dropPhy(drop, delta);
if (Intersector.overlaps(drop, player)) {
drop.pickUpDrop(player);
}
for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
Mob mob = it.next();
- mob.ai(mGameWorld);
- mobPhy(mob);
+ mob.ai(mGameWorld, delta);
+ mobPhy(mob, delta);
if (mob.isDead()) {
it.remove();
}
}
- playerPhy(player);
+ playerPhy(player, delta);
if (player.isDead()) {
player.respawn(mGameWorld);
}