DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
deleted file mode 100644 (file)
index 248a47f..0000000
+++ /dev/null
@@ -1,348 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.math.Intersector;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.model.block.Block;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.DropController;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-
-import javax.annotation.CheckForNull;
-import javax.inject.Inject;
-import java.util.Iterator;
-
-
-@GameScope
-public class GamePhysics {
-
-    public static final float PL_JUMP_VELOCITY = -133.332f;
-    public static final float PL_TERMINAL_VELOCITY = 1254.4f;
-
-    private final Vector2 gravity = new Vector2(0, 444.44f);
-
-    private final GameWorld mGameWorld;
-    private final MainConfig mMainConfig;
-    private final MobsController mMobsController;
-    private final DropController mDropController;
-    private final GameItemsHolder mGameItemsHolder;
-
-    @Inject
-    public GamePhysics(GameWorld gameWorld,
-                       MainConfig mainConfig,
-                       MobsController mobsController,
-                       DropController dropController,
-                       GameItemsHolder gameItemsHolder) {
-        mGameWorld = gameWorld;
-        mMainConfig = mainConfig;
-        mMobsController = mobsController;
-        mDropController = dropController;
-        mGameItemsHolder = gameItemsHolder;
-    }
-
-    /**
-     * Checks if mob should jump
-     *
-     * @return true if mob should jump
-     */
-    private boolean checkJump(Mob mob) {
-        int dir = mob.looksLeft() ? 0 : 1;
-        int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
-        int blY = (int) (mob.getY() + mob.getHeight() - 8);
-        Block block = mGameWorld.getForeMap(blX / 16, blY / 16);
-
-        if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
-            return false;
-        }
-
-        return (block.toJump() &&
-                (mob.getY() + mob.getHeight()) - block.getRectangle(blX / 16, blY / 16).y > 8);
-    }
-
-    private boolean checkColl(Rectangle rect) {
-        int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
-        int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
-        int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
-        int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
-
-        if (minY < 0) {
-            minY = 0;
-        }
-
-        if (maxY > mGameWorld.getHeight()) {
-            maxY = mGameWorld.getHeight();
-        }
-
-        Block block;
-        for (int y = minY; y < maxY; y++) {
-            for (int x = minX; x < maxX; x++) {
-                if (!mGameWorld.hasForeAt(x, y)) {
-                    continue;
-                }
-                block = mGameWorld.getForeMap(x, y);
-                if (block.hasCollision()) {
-                    if (Intersector.overlaps(rect, block.getRectangle(x, y))) {
-                        return true;
-                    }
-                }
-            }
-        }
-
-        return false;
-    }
-
-    private Block getBlock(Rectangle rect) {
-        return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
-                (int) (rect.y + rect.height / 8 * 7) / 16);
-    }
-
-    private Rectangle getShiftedPlayerRect(float shift) {
-        final Player player = mMobsController.getPlayer();
-        return new Rectangle(player.x + shift, player.y, player.width, player.height);
-    }
-
-    /**
-     * @return Rectangle representing magneting target for this drop
-     */
-    @CheckForNull
-    private Rectangle getShiftedMagnetingPlayerRect(Drop drop) {
-        final Player player = mMobsController.getPlayer();
-
-        if (player.canPickUpDrop(drop) < 0) {
-            return null;
-        }
-
-        if (drop.canMagnetTo(player)) {
-            return getShiftedPlayerRect(0);
-        }
-
-        final Rectangle shiftedLeft = getShiftedPlayerRect(-mGameWorld.getWidthPx());
-        if (drop.canMagnetTo(shiftedLeft)) {
-            return shiftedLeft;
-        }
-
-        final Rectangle shiftedRight = getShiftedPlayerRect(mGameWorld.getWidthPx());
-        if (drop.canMagnetTo(shiftedRight)) {
-            return shiftedRight;
-        }
-
-        return null;
-    }
-
-    private void pickUpDropIfPossible(Rectangle shiftedPlayerTarget, Drop drop) {
-        final Player player = mMobsController.getPlayer();
-
-        if (Intersector.overlaps(shiftedPlayerTarget, drop)) {
-            player.pickUpDrop(drop);
-        }
-    }
-
-    private void dropPhy(Drop drop, float delta) {
-        final Rectangle playerMagnetTarget = getShiftedMagnetingPlayerRect(drop);
-        final Vector2 dropVelocity = drop.getVelocity();
-
-
-        if (playerMagnetTarget != null) {
-            final Vector2 magnetVector = new Vector2(playerMagnetTarget.x - drop.x,
-                    playerMagnetTarget.y - drop.y);
-            magnetVector.nor().scl(Drop.MAGNET_VELOCITY * delta);
-            dropVelocity.add(magnetVector);
-        } else {
-            dropVelocity.y += gravity.y * delta;
-        }
-
-        dropVelocity.x = MathUtils.clamp(dropVelocity.x, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
-        dropVelocity.y = MathUtils.clamp(dropVelocity.y, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
-
-        drop.x += dropVelocity.x * delta;
-        drop.y += dropVelocity.y * delta;
-
-        if (checkColl(drop)) {
-            dropVelocity.setZero();
-            do {
-                drop.y--;
-            } while (checkColl(drop));
-        }
-
-        if (playerMagnetTarget != null) {
-            pickUpDropIfPossible(playerMagnetTarget, drop);
-        }
-    }
-
-    private void mobXColl(Mob mob) {
-        if (checkColl(mob)) {
-            if (mob.canJump() && !mob.isFlyMode()) {
-                mob.y -= 8;
-            }
-
-            if (checkColl(mob)) {
-                if (mob.canJump() && !mob.isFlyMode()) {
-                    mob.y += 8;
-                }
-
-                int d = 0;
-
-                if (mob.getVelocity().x < 0) {
-                    d = 1;
-                } else if (mob.getVelocity().x > 0) {
-                    d = -1;
-                }
-
-                mob.x = MathUtils.round(mob.getX());
-
-                while (checkColl(mob)) {
-                    mob.x += d;
-                }
-
-                if (mob.canJump()) {
-                    mob.changeDir();
-                }
-            }
-        }
-
-        mob.checkWorldBounds(mGameWorld);
-    }
-
-    private void mobYColl(Mob mob) {
-        if (checkColl(mob)) {
-            int d = -1;
-
-            if (mob.getVelocity().y < 0) {
-                d = 1;
-            }
-
-            if (d == -1) {
-                mob.setCanJump(true);
-                mob.setFlyMode(false);
-
-                int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f));
-                if (dmg > 0) {
-                    mob.damage(dmg);
-                }
-            }
-
-            mob.y = MathUtils.round(mob.getY());
-
-            while (checkColl(mob)) {
-                mob.y += d;
-            }
-
-            mob.getVelocity().y = 0;
-
-        } else {
-            mob.y += 1;
-            mob.setCanJump(checkColl(mob));
-            mob.y -= 1;
-        }
-
-        if (mob.getY() > mGameWorld.getHeightPx()) {
-            mob.kill();
-        }
-    }
-
-    private void playerPhy(Player player, float delta) {
-        if (player.isDead()) {
-            return;
-        }
-
-        if (getBlock(player).isFluid()) {
-            if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) {
-                player.swim = true;
-            }
-            if (!player.swim) {
-                if (!player.isFlyMode() && player.getVelocity().y < 32f) {
-                    player.getVelocity().y += gravity.y * delta;
-                }
-                if (!player.isFlyMode() && player.getVelocity().y > 32f) {
-                    player.getVelocity().y -= player.getVelocity().y * 32f * delta;
-                }
-            } else {
-                player.getVelocity().y += PL_JUMP_VELOCITY * delta;
-                if (player.getVelocity().y < -player.getSpeed()) {
-                    player.getVelocity().y = -player.getSpeed();
-                }
-            }
-        } else {
-            if (!player.isFlyMode() && player.getVelocity().y < PL_TERMINAL_VELOCITY) {
-                player.getVelocity().y += gravity.y * delta;
-            }
-        }
-
-        player.y += player.getVelocity().y * delta;
-        mobYColl(player);
-
-        player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
-                (getBlock(player).isFluid() && !player.isFlyMode() ? .8f : 1) * delta;
-
-        mobXColl(player);
-
-        if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
-            player.jump();
-            player.setCanJump(false);
-        }
-    }
-
-    private void mobPhy(Mob mob, float delta) {
-        if (mob.getType() == Mob.Type.MOB && getBlock(mob).isFluid()) {
-            if (mob.getVelocity().y > 32f) {
-                mob.getVelocity().y -= mob.getVelocity().y * 32f * delta;
-            }
-
-            mob.getVelocity().y += PL_JUMP_VELOCITY * delta;
-
-            if (mob.getVelocity().y < -mob.getSpeed()) {
-                mob.getVelocity().y = -mob.getSpeed();
-            }
-        } else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) {
-            mob.getVelocity().y += gravity.y * delta;
-        }
-
-        mob.y += mob.getVelocity().y * delta;
-        mobYColl(mob);
-
-        if (mob.isDead()) {
-            return;
-        }
-
-        mob.x += mob.getVelocity().x * delta;
-        mobXColl(mob);
-
-        if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
-            mob.jump();
-            mob.setCanJump(false);
-        }
-    }
-
-    void update(float delta) {
-        Player player = mMobsController.getPlayer();
-
-        for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
-            Drop drop = it.next();
-            dropPhy(drop, delta);
-            if (drop.getPickedUp()) {
-                it.remove();
-            }
-        }
-
-        for (Iterator<Mob> it = mMobsController.getMobs().iterator(); it.hasNext(); ) {
-            Mob mob = it.next();
-            mob.ai(mGameWorld, mGameItemsHolder, delta);
-            mobPhy(mob, delta);
-            if (mob.isDead()) {
-                it.remove();
-            }
-        }
-
-        playerPhy(player, delta);
-        player.ai(mGameWorld, mGameItemsHolder, delta);
-        if (player.isDead()) {
-            player.respawn(mGameWorld, mGameItemsHolder);
-        }
-    }
-
-}