DEADSOFTWARE

Add top slabs
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameItemsHolder.kt
index 73da0c2cf9ba63ef0540f5af7def55dfe5c73ba4..7a7ccabb3651cc27b61996a67da991d9ee3f50db 100644 (file)
@@ -14,6 +14,7 @@ import javax.inject.Inject
 
 @GameScope
 class GameItemsHolder @Inject constructor(
+    private val assetLoader: AssetLoader,
     private val blockMapper: BlockMapper,
     private val itemMapper: ItemMapper,
 ) {
@@ -23,14 +24,19 @@ class GameItemsHolder @Inject constructor(
     private val blocksMap = LinkedHashMap<String, Block>()
     private val itemsMap = LinkedHashMap<String, Item>()
 
-    private lateinit var fallbackBlock: Block
-    private lateinit var fallbackItem: Item
-
+    lateinit var fallbackBlock: Block
+        private set
+    lateinit var fallbackItem: Item
+        private set
 
+    init {
+        initialize()
+    }
 
     private fun loadBlocks(dtoMap: Map<String, BlockDto>) {
         dtoMap.forEach { (key, dto) ->
             blocksMap[key] = blockMapper.map(key, dto)
+                .apply(Block::initialize)
         }
 
         fallbackBlock = blocksMap[FALLBACK_BLOCK_KEY]
@@ -43,21 +49,32 @@ class GameItemsHolder @Inject constructor(
         }
 
         dtoMap.forEach { (key, dto) ->
-            itemsMap[key] = itemMapper.map(key, dto, blocksMap[key])
+            try {
+                itemsMap[key] = itemMapper.map(
+                    key = key,
+                    dto = dto,
+                    block = blocksMap[key],
+                    slabTopBlock = blocksMap[dto.topSlabBlock] as? Block.Slab,
+                    slabBottomBlock = blocksMap[dto.bottomSlabBlock] as? Block.Slab
+                )
+            } catch (e: Exception) {
+                Gdx.app.error(TAG, "Failed to map item $key. Reason: ${e.message}")
+                e.printStackTrace()
+            }
         }
 
         fallbackItem = itemsMap[FALLBACK_ITEM_KEY]
             ?: throw IllegalArgumentException("Fallback item key '$FALLBACK_ITEM_KEY' not found")
     }
 
-    fun initialize(assetLoader: AssetLoader) {
+    fun initialize() {
         if (_initialized) {
             Gdx.app.debug(TAG, "Attempted to init when already initialized")
             return
         }
 
         val jsonString = assetLoader.getAssetHandle("json/game_items.json").readString()
-        val gameItemsDto = JsonFormat.decodeFromString(GameItemsDto.GameItemsDtoJsonSerializer, jsonString)
+        val gameItemsDto = JsonFormat.decodeFromString<GameItemsDto>(jsonString)
 
         loadBlocks(gameItemsDto.blocks)
         loadItems(gameItemsDto.items)
@@ -66,6 +83,10 @@ class GameItemsHolder @Inject constructor(
     }
 
     private fun <T> Map<String, T>.getOrFallback(key: String, fallback: T, lazyErrorMessage: () -> String): T {
+        if (!_initialized) {
+            throw IllegalStateException("GameItemsHolder was not initialized before use")
+        }
+
         val t = this[key] ?: run {
             Gdx.app.error(TAG, lazyErrorMessage.invoke())
             return fallback
@@ -85,6 +106,24 @@ class GameItemsHolder @Inject constructor(
         }
     }
 
+    fun getAllItems(): Collection<Item> {
+        return itemsMap.values
+    }
+
+    fun getItemFromCreativeInventory(position: Int): Item {
+        return if (position in itemsMap.values.indices) {
+            itemsMap.values.elementAt(position)
+        } else {
+            fallbackItem
+        }
+    }
+
+    fun getCreativeScrollAmount(): Int = itemsMap.size / 8
+
+    fun <T : Block> getBlocksByType(type: Class<T>): List<T> {
+        return blocksMap.values.filterIsInstance(type)
+    }
+
     companion object {
         private const val TAG = "GameItemsHolder"