DEADSOFTWARE

Add player hitting animation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameInput.java
index 7221d1658f61d16f080f6f1f4c130b483e60b75b..291311a68077622850ed90b533622ccf30ab6557 100644 (file)
@@ -3,6 +3,7 @@ package ru.deadsoftware.cavedroid.game;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.utils.TimeUtils;
 import com.google.common.collect.Range;
 import ru.deadsoftware.cavedroid.MainConfig;
@@ -68,12 +69,12 @@ public class GameInput {
         if (checkSwim()) {
             mPlayer.swim = true;
         } else if (mPlayer.canJump()) {
-            mPlayer.getVelocity().add(0, GamePhysics.PL_JUMP_VELOCITY);
+            mPlayer.jump();
         } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
             mPlayer.setFlyMode(true);
             mPlayer.getVelocity().y = 0;
         } else if (mPlayer.isFlyMode()) {
-            mPlayer.getVelocity().y = -GamePhysics.PL_SPEED;
+            mPlayer.getVelocity().y = -mPlayer.getSpeed();
         }
     }
 
@@ -90,14 +91,14 @@ public class GameInput {
         if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
             switch (keycode) {
                 case Input.Keys.A:
-                    mPlayer.getVelocity().x = -GamePhysics.PL_SPEED;
+                    mPlayer.getVelocity().x = -mPlayer.getSpeed();
                     mPlayer.setDir(Mob.Direction.LEFT);
                     if (mMainConfig.isTouch() && checkSwim()) {
                         mPlayer.swim = true;
                     }
                     break;
                 case Input.Keys.D:
-                    mPlayer.getVelocity().x = GamePhysics.PL_SPEED;
+                    mPlayer.getVelocity().x = mPlayer.getSpeed();
                     mPlayer.setDir(Mob.Direction.RIGHT);
                     if (mMainConfig.isTouch() && checkSwim()) {
                         mPlayer.swim = true;
@@ -109,7 +110,7 @@ public class GameInput {
                     break;
                 case Input.Keys.S:
                 case Input.Keys.CONTROL_LEFT:
-                    mPlayer.getVelocity().y = GamePhysics.PL_SPEED;
+                    mPlayer.getVelocity().y = mPlayer.getSpeed();
                     break;
             }
         } else {
@@ -169,11 +170,18 @@ public class GameInput {
                     Gdx.graphics.getWidth()) + gameRenderer.getCamX());
             mCurX = tmpX / 16;
 
-            mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
-                    Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16;
+            final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
+                    Gdx.graphics.getHeight()) + gameRenderer.getCamY());
+            mCurY = tmpY / 16;
+
             if (tmpX < 0) {
                 mCurX--;
             }
+
+            final double a = tmpX - mPlayer.x;
+            final double b = tmpY - mPlayer.y;
+
+            mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
         }
 
         if (pastX != mCurX || pastY != mCurY) {
@@ -208,29 +216,34 @@ public class GameInput {
     }
 
     private void pressLMB() {
-        if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE) &&
-                ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
-                        (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
-                                mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0))) {
-            if (mPlayer.gameMode == 0) {
-                mBlockDamage++;
-                if (mGameWorld.hasForeAt(mCurX, mCurY)) {
-                    if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
-                        mGameWorld.destroyForeMap(mCurX, mCurY);
-                        mBlockDamage = 0;
+        if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
+            mPlayer.startHitting();
+
+            if ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
+                    (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
+                            mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0)) {
+                if (mPlayer.gameMode == 0) {
+                    mBlockDamage++;
+                    if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+                        if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
+                            mGameWorld.destroyForeMap(mCurX, mCurY);
+                            mBlockDamage = 0;
+                        }
+                    } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+                        if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
+                            mGameWorld.destroyBackMap(mCurX, mCurY);
+                            mBlockDamage = 0;
+                        }
                     }
-                } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
-                    if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
-                        mGameWorld.destroyBackMap(mCurX, mCurY);
-                        mBlockDamage = 0;
+                } else {
+                    if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+                        mGameWorld.placeToForeground(mCurX, mCurY, 0);
+                    } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+                        mGameWorld.placeToBackground(mCurX, mCurY, 0);
                     }
+                    mTouchedDown = false;
                 }
             } else {
-                if (mGameWorld.hasForeAt(mCurX, mCurY)) {
-                    mGameWorld.placeToForeground(mCurX, mCurY, 0);
-                } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
-                    mGameWorld.placeToBackground(mCurX, mCurY, 0);
-                }
                 mTouchedDown = false;
             }
         }
@@ -464,6 +477,8 @@ public class GameInput {
     void update() {
         if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) {
             pressLMB();
+        } else {
+            mPlayer.stopHitting();
         }
         if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
             holdMB();