package ru.deadsoftware.cavecraft.game.mobs;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
public abstract class Mob {
+ public static int ANIM_SPEED = 6;
+
public Vector2 position;
public Vector2 moveX, moveY;
- public int width, height, dir;
+ public int width, height, dir, animation, anim_d;
public boolean canJump;
public abstract void ai();
+ public abstract void draw(SpriteBatch spriteBatch, float x, float y);
public abstract Rectangle getRect();
}