diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java
index 48c8db8d1d84542b60627b0e41db0aadf456eb15..b8e9aee59b953e9742366f1300b27d7b64414da4 100644 (file)
package ru.deadsoftware.cavecraft.game;
-import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.RandomXS128;
-import com.badlogic.gdx.utils.ArrayMap;
import com.badlogic.gdx.utils.TimeUtils;
public class WorldGen {
int t;
res[0] = mid;
for (int i=1; i<width; i++) {
- t = rand.nextInt(3)-1;
+ t = rand.nextInt(7)-3;
+ if (t>-3 && t<3) t=0; else t/=Math.abs(t);
+ if (i>width-(max-min)) {
+ if (res[i-1]+t<res[0]) t=Math.abs(t);
+ else if (res[i-1]+t>res[0]) t=-Math.abs(t);
+ }
res[i] = res[i-1] + t;
if (res[i]<min) res[i] = min;
if (res[i]>max) res[i] = max;
genWorld(width, height, TimeUtils.millis());
}
- static void genWorld(int width, int height, long s) {
+ static void genWorld(int width, int height, long worldseed) {
int dirtH;
- seed = s;
+ seed = worldseed;
rand = new RandomXS128(seed);
foreMap = new int[width][height];
backMap = new int[width][height];
- hMap = genLandscape(width, height/4, height/8, height/2);
+ hMap = genLandscape(width, height/8*3, height/8, height/2);
for (int x=0; x<width; x++) {
- for (int y=0; y<height; y++) {
- }
dirtH = 4+rand.nextInt(2);
for (int y = height- hMap[x]; y<height; y++) {
if (y==height- hMap[x]) {
}
}
for (int y = height-64; y<height-1; y++) {
- if (foreMap[x][height-y]==0){
- foreMap[x][height-y] = 8;
- backMap[x][height-y] = 8;
+ if (foreMap[x][y]==0){
+ foreMap[x][y] = 8;
+ backMap[x][y] = 8;
+ if (y==height-hMap[x]-1) {
+ foreMap[x][y+1] = 3;
+ }
}
}
if (x>2 && x<width-2 && rand.nextInt(100)<5){
- genOak(x,height-hMap[x]-1);
+ if (foreMap[x][height-hMap[x]-1]==0) {
+ genOak(x,height-hMap[x]-1);
+ }
}
}
}