diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java
index 4b4f0e8d3772e656b2a5e0d265548ff8badc8df1..974cef4d39fd073bbabd9be170f2e3e89a76e50b 100644 (file)
package ru.deadsoftware.cavecraft.game;
-import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.RandomXS128;
import com.badlogic.gdx.utils.TimeUtils;
bMap = new int[width];
int t;
res[0] = mid;
- for (int i=1; i<width; i++) {
- t = rand.nextInt(7)-3;
- if (t>-3 && t<3) t=0; else t/=Math.abs(t);
- if (i>width-(max-min)) {
- if (res[i-1]+t<res[0]) t=Math.abs(t);
- else if (res[i-1]+t>res[0]) t=-Math.abs(t);
+ for (int i = 1; i < width; i++) {
+ t = rand.nextInt(7) - 3;
+ if (t > -3 && t < 3) t = 0;
+ else t /= Math.abs(t);
+ if (i > width - (max - min)) {
+ if (res[i - 1] + t < res[0]) t = Math.abs(t);
+ else if (res[i - 1] + t > res[0]) t = -Math.abs(t);
}
- res[i] = res[i-1] + t;
- if (res[i]<min) res[i] = min;
- if (res[i]>max) res[i] = max;
- if (i>=width/2) {
- bMap [i] = 1;
+ res[i] = res[i - 1] + t;
+ if (res[i] < min) res[i] = min;
+ if (res[i] > max) res[i] = max;
+ if (i >= width / 2) {
+ bMap[i] = 1;
if (res[i] < 60) res[i] = 60;
} else {
bMap[i] = 0;
}
}
- if (res[0]<res[width-1]) res[width-1] = res[0];
+ if (res[0] < res[width - 1]) res[width - 1] = res[0];
return res;
}
private static void genCactus(int x, int y) {
foreMap[x][y] = 59;
- foreMap[x][y-1] = 59;
- foreMap[x][y-2] = 59;
+ foreMap[x][y - 1] = 59;
+ foreMap[x][y - 2] = 59;
}
private static void genOak(int x, int y) {
backMap[x][y] = 15;
- backMap[x][y-1] = 15;
- backMap[x][y-2] = 15;
- backMap[x][y-3] = 15;
- backMap[x][y-4] = 16;
- backMap[x][y-5] = 16;
- backMap[x-1][y-3] = 16;
- backMap[x-1][y-4] = 16;
- backMap[x+1][y-3] = 16;
- backMap[x+1][y-4] = 16;
- foreMap[x][y-3] = 16;
- foreMap[x][y-4] = 16;
- foreMap[x][y-5] = 16;
- foreMap[x-1][y-3] = 16;
- foreMap[x-1][y-4] = 16;
- foreMap[x+1][y-3] = 16;
- foreMap[x+1][y-4] = 16;
+ backMap[x][y - 1] = 15;
+ backMap[x][y - 2] = 15;
+ backMap[x][y - 3] = 15;
+ backMap[x][y - 4] = 16;
+ backMap[x][y - 5] = 16;
+ backMap[x - 1][y - 3] = 16;
+ backMap[x - 1][y - 4] = 16;
+ backMap[x + 1][y - 3] = 16;
+ backMap[x + 1][y - 4] = 16;
+ foreMap[x][y - 3] = 16;
+ foreMap[x][y - 4] = 16;
+ foreMap[x][y - 5] = 16;
+ foreMap[x - 1][y - 3] = 16;
+ foreMap[x - 1][y - 4] = 16;
+ foreMap[x + 1][y - 3] = 16;
+ foreMap[x + 1][y - 4] = 16;
}
static void genWorld(int width, int height) {
rand = new RandomXS128(seed);
foreMap = new int[width][height];
backMap = new int[width][height];
- hMap = genLandscape(width, height/4, height/8, height/2);
- for (int x=0; x<width; x++) {
- dirtH = 4+rand.nextInt(2);
- for (int y = height- hMap[x]; y<height; y++) {
- if (y==height- hMap[x]) {
+ hMap = genLandscape(width, height / 4, height / 8, height / 2);
+ for (int x = 0; x < width; x++) {
+ dirtH = 4 + rand.nextInt(2);
+ for (int y = height - hMap[x]; y < height; y++) {
+ if (y == height - hMap[x]) {
switch (bMap[x]) {
case 0:
foreMap[x][y] = 2;
backMap[x][y] = 10;
break;
}
- } else if (y<height-hMap[x]+dirtH) {
+ } else if (y < height - hMap[x] + dirtH) {
switch (bMap[x]) {
case 0:
foreMap[x][y] = 3;
backMap[x][y] = 10;
break;
}
- } else if (bMap[x]==1 && y<height-hMap[x]+dirtH+3) {
+ } else if (bMap[x] == 1 && y < height - hMap[x] + dirtH + 3) {
foreMap[x][y] = 21;
backMap[x][y] = 21;
- } else if (y<height-1){
+ } else if (y < height - 1) {
foreMap[x][y] = 1;
backMap[x][y] = 1;
} else {
backMap[x][y] = 7;
}
}
- for (int y = height-60; y<height-1; y++) {
- if (foreMap[x][y]==0 && bMap[x]!=1){
+ for (int y = height - 60; y < height - 1; y++) {
+ if (foreMap[x][y] == 0 && bMap[x] != 1) {
foreMap[x][y] = 8;
if (bMap[x] == 0) {
- if (y==height-60) {
+ if (y == height - 60) {
backMap[x][y] = 2;
} else {
backMap[x][y] = 3;
}
}
- if (y==height-hMap[x]-1) {
- foreMap[x][y+1] = 3;
- backMap[x][y+1] = 3;
+ if (y == height - hMap[x] - 1) {
+ foreMap[x][y + 1] = 3;
+ backMap[x][y + 1] = 3;
}
}
}
- if (x>2 && x<width-2 && rand.nextInt(100)<5){
- if (foreMap[x][height-hMap[x]-1]==0 && foreMap[x][height-hMap[x]]==2) {
- genOak(x,height-hMap[x]-1);
+ if (x > 2 && x < width - 2) {
+ if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 2) {
+ switch (rand.nextInt(50)) {
+ case 0:
+ genOak(x, height - hMap[x] - 1);
+ break;
+ case 1:
+ foreMap[x][height - hMap[x] - 1] = 26;
+ break;
+ case 2:
+ foreMap[x][height - hMap[x] - 1] = 29;
+ break;
+ case 3:
+ foreMap[x][height - hMap[x] - 1] = 30;
+ break;
+ case 4:
+ foreMap[x][height - hMap[x] - 1] = 31;
+ break;
+ case 5:
+ foreMap[x][height - hMap[x] - 1] = 32;
+ break;
+ }
}
- if (foreMap[x][height-hMap[x]-1]==0 && foreMap[x][height-hMap[x]]==10) {
- genCactus(x,height-hMap[x]-1);
+ if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 10) {
+ switch (rand.nextInt(20)) {
+ case 0:
+ genCactus(x, height - hMap[x] - 1);
+ break;
+ case 1:
+ foreMap[x][height - hMap[x] - 1] = 27;
+ break;
+ }
}
}
}