diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java
index 84f0ae1b7591fe64d52368e6f3bc9019223186c9..48c8db8d1d84542b60627b0e41db0aadf456eb15 100644 (file)
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.RandomXS128;
+import com.badlogic.gdx.utils.ArrayMap;
import com.badlogic.gdx.utils.TimeUtils;
public class WorldGen {
+ private static RandomXS128 rand;
+ private static long seed;
+
private static int[][] foreMap, backMap;
- private static int[] noise;
+ private static int[] hMap;
+
+ public static long getSeed() {
+ return seed;
+ }
- static int[] genNoise(int width, int mid, int min, int max) {
- RandomXS128 rand = new RandomXS128(TimeUtils.millis());
+ static int[] genLandscape(int width, int mid, int min, int max) {
int[] res = new int[width];
int t;
res[0] = mid;
return res;
}
+ private static void genOak(int x, int y) {
+ backMap[x][y] = 15;
+ backMap[x][y-1] = 15;
+ backMap[x][y-2] = 15;
+ backMap[x][y-3] = 15;
+ backMap[x][y-4] = 16;
+ backMap[x][y-5] = 16;
+ backMap[x-1][y-3] = 16;
+ backMap[x-1][y-4] = 16;
+ backMap[x+1][y-3] = 16;
+ backMap[x+1][y-4] = 16;
+ foreMap[x][y-3] = 16;
+ foreMap[x][y-4] = 16;
+ foreMap[x][y-5] = 16;
+ foreMap[x-1][y-3] = 16;
+ foreMap[x-1][y-4] = 16;
+ foreMap[x+1][y-3] = 16;
+ foreMap[x+1][y-4] = 16;
+ }
+
static void genWorld(int width, int height) {
+ genWorld(width, height, TimeUtils.millis());
+ }
+
+ static void genWorld(int width, int height, long s) {
+ int dirtH;
+ seed = s;
+ rand = new RandomXS128(seed);
foreMap = new int[width][height];
backMap = new int[width][height];
- noise = genNoise(width, height/2, 1, height);
+ hMap = genLandscape(width, height/4, height/8, height/2);
for (int x=0; x<width; x++) {
- for (int y=height-noise[x]; y<height; y++) {
- if (y==height-noise[x]) {
- foreMap[x][y] = 3;
- backMap[x][y] = 3;
- } else if (y<height-noise[x]+4) {
+ for (int y=0; y<height; y++) {
+ }
+ dirtH = 4+rand.nextInt(2);
+ for (int y = height- hMap[x]; y<height; y++) {
+ if (y==height- hMap[x]) {
foreMap[x][y] = 2;
backMap[x][y] = 2;
- } else {
+ } else if (y<height-hMap[x]+dirtH) {
+ foreMap[x][y] = 3;
+ backMap[x][y] = 3;
+ } else if (y<height-1){
foreMap[x][y] = 1;
backMap[x][y] = 1;
+ } else {
+ foreMap[x][y] = 7;
+ backMap[x][y] = 7;
+ }
+ }
+ for (int y = height-64; y<height-1; y++) {
+ if (foreMap[x][height-y]==0){
+ foreMap[x][height-y] = 8;
+ backMap[x][height-y] = 8;
}
}
+ if (x>2 && x<width-2 && rand.nextInt(100)<5){
+ genOak(x,height-hMap[x]-1);
+ }
}
}