DEADSOFTWARE

Add inventory bar
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 563f095203bd418c6822cb9039b907a70c48318d..54ec384e040cf91cf688cce9b31ba7bcd9ad357f 100644 (file)
@@ -3,10 +3,13 @@ package ru.deadsoftware.cavecraft.game;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.OrthographicCamera;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector3;
+import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.BlocksLoader;
 import ru.deadsoftware.cavecraft.GameScreen;
 import ru.deadsoftware.cavecraft.game.objects.Player;
 
@@ -17,19 +20,22 @@ public class GameRenderer {
     public Vector3 camTargetPos;
     public OrthographicCamera camera;
     ShapeRenderer shapeRenderer;
+    SpriteBatch spriteBatch;
 
     public GameRenderer(GameProc gameProc) {
         Gdx.gl.glClearColor(0f,.6f,.6f,1f);
         this.gameProc = gameProc;
         camera = new OrthographicCamera();
-        camera.setToOrtho(true, 320,
-                320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+        camera.setToOrtho(true, 360,
+                360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
         camera.position.x=0;
         camera.position.y=0;
         camTargetPos = camera.position.cpy();
         shapeRenderer = new ShapeRenderer();
         shapeRenderer.setProjectionMatrix(camera.combined);
         shapeRenderer.setAutoShapeType(true);
+        spriteBatch = new SpriteBatch();
+        spriteBatch.setProjectionMatrix(camera.combined);
     }
 
     private void setColor(int r, int g, int b) {
@@ -53,46 +59,57 @@ public class GameRenderer {
         int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
         if (minX<0) minX=0;
         if (minY<0) minY=0;
-        if (maxX>=gameProc.world.getWidth()) maxX = gameProc.world.getWidth()-1;
-        if (maxY>=gameProc.world.getHeight()) maxY = gameProc.world.getHeight()-1;
+        if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+        if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
         for (int y=minY; y<maxY; y++) {
             for (int x=minX; x<maxX; x++) {
                 if (gameProc.world.getForeMap(x,y)>0) {
-                    setColor(128,128,128);
-                    fillRect(x*16-camera.position.x,
-                            y*16-camera.position.y,16,16);
-                    setColor(0,0,0);
-                    drawRect(x*16-camera.position.x,
-                            y*16-camera.position.y,16,16);
-                } else {
-                    if (gameProc.world.getBackMap(x,y)>0) {
-                        setColor(64,64,64);
-                        fillRect(x*16-camera.position.x,
-                                y*16-camera.position.y,16,16);
-                        setColor(0,0,0);
-                        drawRect(x*16-camera.position.x,
-                                y*16-camera.position.y,16,16);
-                    }
+                    spriteBatch.draw(
+                            BlocksLoader.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                } else if (gameProc.world.getBackMap(x,y)>0) {
+                    spriteBatch.draw(
+                            BlocksLoader.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
+                            x * 16 - camera.position.x,y * 16 - camera.position.y);
+                    Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+                    Assets.shade.draw(spriteBatch);
                 }
-
             }
         }
-        shapeRenderer.setColor(Color.ORANGE);
-        drawRect(gameProc.cursorX*16-camera.position.x,
-                gameProc.cursorY*16-camera.position.y,16,16);
     }
 
     private void drawPlayer(Player pl) {
-        setColor(0,128,0);
-        fillRect(pl.position.x - camera.position.x,
-                pl.position.y - camera.position.y, pl.width, pl.height);
+        Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x,
+                pl.position.y - camera.position.y);
+        Assets.playerSprite[pl.dir].draw(spriteBatch);
+    }
+
+    private void drawGUI() {
+        spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2,
+                camera.viewportHeight - Assets.invBar.getRegionHeight());
+        for (int i=0; i<8; i++) {
+            if (gameProc.player.inventory[i]>0) {
+                spriteBatch.draw(BlocksLoader.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+                        camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+                        camera.viewportHeight-19);
+            }
+        }
+        spriteBatch.draw(Assets.invCur,
+                camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+                camera.viewportHeight - Assets.invBar.getRegionHeight() - 2);
     }
 
     public void render() {
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-        shapeRenderer.begin();
+        spriteBatch.begin();
         drawWorld();
         drawPlayer(gameProc.player);
+        drawGUI();
+        spriteBatch.end();
+        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
+        shapeRenderer.setColor(Color.ORANGE);
+        drawRect(gameProc.cursorX*16-camera.position.x,
+                gameProc.cursorY*16-camera.position.y,16,16);
         shapeRenderer.end();
     }