DEADSOFTWARE

More convenient controls on desktop
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
index d6378d3d028ea2e98a240ec74847cc22d7741ed4..47b3100aa9164e3f5d4cd22060d46deebc0331b1 100644 (file)
@@ -1,10 +1,11 @@
 package ru.deadsoftware.cavecraft.game;
 
+import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.math.RandomXS128;
 import com.badlogic.gdx.utils.Array;
 import com.badlogic.gdx.utils.TimeUtils;
-import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.*;
 import ru.deadsoftware.cavecraft.game.mobs.Human;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
@@ -31,22 +32,69 @@ public class GameProc {
     public long touchDownTime;
 
     public GameProc() {
-        world = new GameWorld(4096,256);
+        world = new GameWorld(1024,256);
         renderer = new GameRenderer(this);
         physics = new GamePhysics(this);
         player = new Player(world.getSpawnPoint());
         mobs = new Array<Mob>();
-
+        if (!CaveGame.TOUCH) ctrlMode = 1;
     }
 
     public void resetRenderer() {
         renderer = new GameRenderer(this);
     }
 
+    private boolean isAutoselectable(int x, int y) {
+        return (world.getForeMap(x,y)>0 &&
+                Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision);
+    }
+
+    private void moveCursor() {
+        if (ctrlMode==0) {
+            if (player.canJump) {
+                cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+                if (player.dir == 0) cursorX--;
+                else cursorX++;
+                cursorY = (int) (player.position.y + player.texWidth) / 16;
+                if (!isAutoselectable(cursorX, cursorY)) {
+                    cursorY++;
+                }
+                if (!isAutoselectable(cursorX, cursorY)) {
+                    cursorY++;
+                }
+                if (!isAutoselectable(cursorX, cursorY)) {
+                    if (player.dir == 0) cursorX++;
+                    else cursorX--;
+                }
+            } else {
+                cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+                cursorY = (int) (player.position.y + player.height+8)/16;
+            }
+        } else if (!CaveGame.TOUCH){
+            cursorX = (int)(Gdx.input.getX()*
+                    (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
+            cursorY = (int)(Gdx.input.getY()*
+                    (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
+        }
+    }
+
+    private void checkCursorBounds() {
+        if (cursorX < 0) cursorX = 0;
+        if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1;
+        if (cursorY < 0) cursorY = 0;
+        if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
+        if (cursorX<(player.position.x+player.texWidth/2)/16)
+            player.dir=0;
+        if (cursorX>(player.position.x+player.texWidth/2)/16)
+            player.dir=1;
+    }
+
     public void update(float delta) {
         RUN_TIME += delta;
 
         physics.update(delta);
+        moveCursor();
+        checkCursorBounds();
 
         if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
             if (touchDownButton== Input.Buttons.RIGHT) {
@@ -56,7 +104,7 @@ public class GameProc {
                     touchDownY< Assets.invBar.getRegionHeight() &&
                     touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
                     touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
-                renderer.showCreative = !renderer.showCreative;
+                CaveGame.STATE = GameState.GAME_CREATIVE_INV;
             }
             isTouchDown = false;
         }