diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index bfde61c6a93f6d503e5d7771a68832d4838319a8..c91b1766720a60f0ffb1ee4614ffc8e2fd837713 100644 (file)
package ru.deadsoftware.cavecraft.game;
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.*;
+import ru.deadsoftware.cavecraft.Items;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
public class GamePhysics {
gravity = new Vector2(0,1);
}
+ private boolean checkJump(Rectangle rect, int dir) {
+ int bl = 0;
+ switch (dir) {
+ case 0:
+ if ((int)((rect.x+(rect.width/2))/16) - 1>=0)
+ bl = gameProc.world.getForeMap(
+ (int)((rect.x+(rect.width/2))/16) - 1,
+ (int)(rect.y/16)+1);
+ break;
+ case 1:
+ if ((int)((rect.x+(rect.width/2))/16) + 1<gameProc.world.getWidth())
+ bl = gameProc.world.getForeMap(
+ (int)((rect.x+(rect.width/2))/16) + 1,
+ (int)(rect.y/16)+1);
+ break;
+ default:
+ bl=0;
+ }
+ return (bl>0 && Items.BLOCKS.getValueAt(bl).collision);
+ }
+
private boolean checkColl(Rectangle rect) {
- int[] bl = new int [6];
- bl[0] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)rect.y/16));
- bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)rect.y/16));
- bl[2] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height/2)/16));
- bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+rect.height/2)/16));
- bl[4] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height-1)/16));
- bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+(rect.height-1))/16));
- for (int b: bl) if (b>0) {
- return true;
+ int[] ids = new int[6];
+ ids[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
+ ids[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
+ ids[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
+ ids[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
+ ids[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
+ ids[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
+ Rectangle[] bl = new Rectangle[6];
+ if (ids[0]>0) bl[0] = Items.BLOCKS.getValueAt(ids[0]).getRect((int)(rect.x)/16,(int)rect.y/16);
+ if (ids[1]>0) bl[1] = Items.BLOCKS.getValueAt(ids[1]).getRect(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
+ if (ids[2]>0) bl[2] = Items.BLOCKS.getValueAt(ids[2]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
+ if (ids[3]>0) bl[3] = Items.BLOCKS.getValueAt(ids[3]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
+ if (ids[4]>0) bl[4] = Items.BLOCKS.getValueAt(ids[4]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
+ if (ids[5]>0) bl[5] = Items.BLOCKS.getValueAt(ids[5]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
+ for (int i=0; i<6; i++) {
+ if (ids[i]>0 &&
+ Items.BLOCKS.getValueAt(ids[i]).collision &&
+ Intersector.overlaps(rect,bl[i]))
+ return true;
}
return false;
}
- private void movePlayer(Player pl) {
+ private void playerPhy(Player pl) {
pl.position.add(pl.moveY);
if (checkColl(pl.getRect())) {
+ pl.flyMode = false;
pl.canJump = true;
int d = -1;
if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1;
} else {
pl.canJump = false;
}
- pl.moveY.add(gravity);
+ if (!pl.flyMode) pl.moveY.add(gravity);
pl.position.add(pl.moveX);
if (pl.position.x<0 ||
- pl.position.x+pl.width>gameProc.world.getWidth()*16)
+ pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16)
pl.position.sub(pl.moveX);
if (checkColl(pl.getRect())) {
int d = 0;
pl.position.x = MathUtils.round(pl.position.x);
while (checkColl(pl.getRect())) pl.position.x+=d;
}
- switch (pl.dir) {
- case 0:
- gameProc.renderer.camTargetPos.x = pl.position.x-gameProc.renderer.camera.viewportWidth+100;
- break;
- case 1:
- gameProc.renderer.camTargetPos.x = pl.position.x-100;
- break;
- }
- if (gameProc.renderer.camTargetPos.x < 0) gameProc.renderer.camTargetPos.x = 0;
- if (gameProc.renderer.camTargetPos.x + gameProc.renderer.camera.viewportWidth >
- gameProc.world.getWidth()*16)
- gameProc.renderer.camTargetPos.x = gameProc.world.getWidth()*16-gameProc.renderer.camera.viewportWidth;
+
+ /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
+ pl.moveY.add(0, -8);
+ pl.canJump = false;
+ }*/
}
- public void update(float delta) {
- movePlayer(gameProc.player);
- if (gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x <= 8 &&
- gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x >= -8) {
- gameProc.renderer.camera.position.x = gameProc.renderer.camTargetPos.x;
+ private void mobPhy(Mob mob) {
+ mob.position.add(mob.moveY);
+ if (checkColl(mob.getRect())) {
+ mob.canJump = true;
+ int d = -1;
+ if (mob.moveY.y<0) d=1; else if (mob.moveY.y>0) d=-1;
+ mob.position.y = MathUtils.round(mob.position.y);
+ while (checkColl(mob.getRect())) mob.position.y+=d;
+ mob.moveY.setZero();
+ } else {
+ mob.canJump = false;
}
- if (gameProc.renderer.camera.position.x > gameProc.renderer.camTargetPos.x) {
- gameProc.renderer.camera.position.sub(16,0,0);
+ mob.moveY.add(gravity);
+ mob.position.add(mob.moveX);
+ if (mob.position.x<32 ||
+ mob.position.x+mob.width>gameProc.world.getWidth()*16-32)
+ mob.position.sub(mob.moveX);
+ if (checkColl(mob.getRect())) {
+ int d = 0;
+ if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1;
+ mob.position.x = MathUtils.round(mob.position.x);
+ while (checkColl(mob.getRect())) mob.position.x+=d;
}
- if (gameProc.renderer.camera.position.x < gameProc.renderer.camTargetPos.x) {
- gameProc.renderer.camera.position.add(16,0,0);
+}
+
+ public void update(float delta) {
+
+ for (Mob mob : gameProc.mobs) {
+ mob.ai();
+ mobPhy(mob);
}
- gameProc.renderer.camera.position.y = gameProc.player.position.y+gameProc.player.height/2
- -gameProc.renderer.camera.viewportHeight/2;
+ playerPhy(gameProc.player);
+
+ gameProc.renderer.camera.position.set(
+ gameProc.player.position.x+gameProc.player.texWidth/2 - gameProc.renderer.camera.viewportWidth/2,
+ gameProc.player.position.y+gameProc.player.height/2-gameProc.renderer.camera.viewportHeight/2,
+ 0
+ );
}
}