DEADSOFTWARE

Move misc classes
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GamePhysics.java
index 3c2e9ec718f1653526f93b70edf30dda8928054b..5677c2426fa5f8e1ef47e959870ae8dfb0038e38 100644 (file)
@@ -5,7 +5,6 @@ import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavecraft.CaveGame;
-import ru.deadsoftware.cavecraft.Items;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
 
@@ -97,7 +96,7 @@ public class GamePhysics {
         if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16;
         if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16;
         if (pl.position.y > gameProc.world.getHeight()*16) {
-            pl.position = gameProc.world.getSpawnPoint(0).cpy();
+            pl.position = gameProc.world.getSpawnPoint().cpy();
         }
         if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
             pl.moveY.add(0, -8);