diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java
index 1273c05a7c6ebb97b0e3a17d6402b7a6ca7d788f..899fbba6f06578dd4ca66ec47162e596cdc3a231 100644 (file)
this.gameProc = gameProc;
}
+ public void keyDown(int keyCode) {
+ if (keyCode == Input.Keys.A) {
+ gameProc.player.moveX.add(-GamePhysics.PL_SPEED,0);
+ gameProc.player.dir = 0;
+ }
+ if (keyCode == Input.Keys.D) {
+ gameProc.player.moveX.add(GamePhysics.PL_SPEED,0);
+ gameProc.player.dir = 1;
+ }
+ if (keyCode == Input.Keys.SPACE &&
+ gameProc.player.canJump) gameProc.player.moveY.add(0,-8);
+ }
+
+ public void keyUp(int keyCode) {
+ if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) {
+ gameProc.player.moveX.x = 0;
+ }
+ }
+
public void mouseMoved(int screenX, int screenY) {
- gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/32);
- gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/32);
+ gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/16);
+ gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/16);
if (gameProc.cursorX < 0)
gameProc.cursorX = 0;
if (gameProc.cursorX >= gameProc.world.getWidth())
}
public void touchDown(int screenX, int screenY, int button) {
- if (button == Input.Buttons.LEFT) {
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
- } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
- }
- } else {
- gameProc.touchDownTime = TimeUtils.millis();
- gameProc.isTouchDown = true;
- }
+ gameProc.touchDownX = screenX;
+ gameProc.touchDownY = screenY;
+ gameProc.touchDownTime = TimeUtils.millis();
+ gameProc.isTouchDown = true;
}
public void touchUp(int screenX, int screenY, int button) {
- if (gameProc.isTouchDown && button == Input.Buttons.RIGHT){
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 1);
+ if (gameProc.isTouchDown) {
+ if (button == Input.Buttons.RIGHT){
+ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
+ gameProc.player.inventory[gameProc.invSlot]);
+ } else if (button == Input.Buttons.LEFT) {
+ if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
+ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
+ } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
+ gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
+ }
+ }
}
gameProc.isTouchDown = false;
}
public void touchDragged(int screenX, int screenY) {
}
+ public void scrolled(int amount) {
+ gameProc.invSlot += amount;
+ if (gameProc.invSlot < 0) gameProc.invSlot = 8;
+ if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+ }
+
}