diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java
index 687c6a9e5e6d919f96ab41b7dc0ee5ffbfd1bd06..e2877e3d23c267ec4c7faea3442c0884f36f2d9c 100644 (file)
import ru.deadsoftware.cavecraft.misc.AppState;
import ru.deadsoftware.cavecraft.misc.Assets;
-public class GameInput {
+import static ru.deadsoftware.cavecraft.GameScreen.GP;
- private GameProc gp;
+public class GameInput {
- public GameInput(GameProc gp) {
- this.gp = gp;
+ private boolean checkSwim() {
+ return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY()));
}
- private boolean checkSwim() {
- return (GameItems.isFluid(gp.world.getForeMap((int) (gp.player.pos.x + gp.player.width / 2) / 16,
- (int) (gp.player.pos.y + gp.player.height / 4 * 3) / 16)));
+ private boolean insideCreativeInv(int screenX, int screenY) {
+ return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
+ screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
+ screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
+ screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
}
private void wasdPressed(int keycode) {
- if (gp.ctrlMode == 0 || !CaveGame.TOUCH) {
+ if (GP.ctrlMode == 0 || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
- gp.player.move.x = -GamePhysics.PL_SPEED;
- gp.player.dir = 0;
- if (CaveGame.TOUCH && checkSwim()) gp.swim = true;
+ GP.player.mov.x = -GamePhysics.PL_SPEED;
+ GP.player.setDir(0);
+ if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
case Input.Keys.D:
- gp.player.move.x = GamePhysics.PL_SPEED;
- gp.player.dir = 1;
- if (CaveGame.TOUCH && checkSwim()) gp.swim = true;
+ GP.player.mov.x = GamePhysics.PL_SPEED;
+ GP.player.setDir(1);
+ if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
}
- } else if (CaveGame.TOUCH) {
+ } else {
switch (keycode) {
case Input.Keys.A:
- gp.curX--;
+ GP.curX--;
break;
case Input.Keys.D:
- gp.curX++;
+ GP.curX++;
break;
case Input.Keys.W:
- gp.curY--;
+ GP.curY--;
break;
case Input.Keys.S:
- gp.curY++;
+ GP.curY++;
break;
}
- gp.blockDmg = 0;
+ GP.blockDmg = 0;
}
}
public void keyDown(int keycode) {
- gp.isKeyDown = true;
- gp.keyDownCode = keycode;
+ GP.isKeyDown = true;
+ GP.keyDownCode = keycode;
if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
keycode == Input.Keys.S || keycode == Input.Keys.D) {
wasdPressed(keycode);
} else switch (keycode) {
case Input.Keys.ALT_LEFT:
if (CaveGame.TOUCH) {
- gp.ctrlMode++;
- if (gp.ctrlMode > 1) gp.ctrlMode = 0;
+ GP.ctrlMode++;
+ if (GP.ctrlMode > 1) GP.ctrlMode = 0;
}
break;
case Input.Keys.SPACE:
if (checkSwim()) {
- gp.swim = true;
- } else if (gp.player.canJump) {
- gp.player.move.add(0, -7);
- } else if (!gp.player.flyMode && gp.player.gameMode == 1) {
- gp.player.flyMode = true;
- gp.player.move.y = 0;
- } else if (gp.player.flyMode) {
- gp.player.move.y = -GamePhysics.PL_SPEED;
+ GP.player.swim = true;
+ } else if (GP.player.canJump) {
+ GP.player.mov.add(0, -7);
+ } else if (!GP.player.flyMode && GP.player.gameMode == 1) {
+ GP.player.flyMode = true;
+ GP.player.mov.y = 0;
+ } else if (GP.player.flyMode) {
+ GP.player.mov.y = -GamePhysics.PL_SPEED;
}
break;
case Input.Keys.CONTROL_LEFT:
- gp.player.move.y = GamePhysics.PL_SPEED;
+ GP.player.mov.y = GamePhysics.PL_SPEED;
break;
case Input.Keys.E:
- if (CaveGame.STATE == AppState.GAME_PLAY) switch (gp.player.gameMode) {
+ if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) {
case 0:
//TODO survival inv
break;
break;
case Input.Keys.G:
- gp.mobs.add(new Pig(gp.curX * 16, gp.curY * 16));
+ GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
+ break;
+
+ case Input.Keys.Q:
+ GP.world.placeToForeground(GP.curX, GP.curY, 8);
break;
case Input.Keys.ESCAPE:
switch (keycode) {
case Input.Keys.A:
case Input.Keys.D:
- gp.player.move.x = 0;
- if (CaveGame.TOUCH && gp.swim) gp.swim = false;
+ GP.player.mov.x = 0;
+ if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
break;
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
- if (gp.player.flyMode) gp.player.move.y = 0;
- if (gp.swim) gp.swim = false;
+ if (GP.player.flyMode) GP.player.mov.y = 0;
+ if (GP.player.swim) GP.player.swim = false;
break;
}
}
- public void mouseMoved(int screenX, int screenY) {
- }
-
public void touchDown(int screenX, int screenY, int button) {
- gp.touchDownTime = TimeUtils.millis();
- gp.isTouchDown = true;
- gp.touchDownBtn = button;
- gp.touchDownX = screenX;
- gp.touchDownY = screenY;
+ GP.touchDownTime = TimeUtils.millis();
+ GP.isTouchDown = true;
+ GP.touchDownBtn = button;
+ GP.touchDownX = screenX;
+ GP.touchDownY = screenY;
}
public void touchUp(int screenX, int screenY, int button) {
- if (CaveGame.TOUCH && gp.isKeyDown) {
- keyUp(gp.keyDownCode);
- gp.isKeyDown = false;
+ if (CaveGame.TOUCH && GP.isKeyDown) {
+ keyUp(GP.keyDownCode);
+ GP.isKeyDown = false;
}
- if (gp.isTouchDown) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV &&
- screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
- screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
- screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
- screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) {
- int ix = (int) (screenX - (gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
- int iy = (int) (screenY - (gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
- int item = gp.creativeScroll * 8 + (ix + iy * 8);
+ if (GP.isTouchDown) {
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
+ int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
+ int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
+ int item = GP.creativeScroll * 8 + (ix + iy * 8);
if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
if (item >= 0 && item < GameItems.getItemsSize()) {
for (int i = 8; i > 0; i--) {
- gp.player.inv[i] = gp.player.inv[i - 1];
+ GP.player.inv[i] = GP.player.inv[i - 1];
}
- gp.player.inv[0] = item;
+ GP.player.inv[0] = item;
}
} else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
CaveGame.STATE = AppState.GAME_PLAY;
} else if (screenY < Assets.invBar.getRegionHeight() &&
- screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
- screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
- gp.slot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+ screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
+ screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
+ GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
- gp.useItem(gp.curX, gp.curY,
- gp.player.inv[gp.slot], false);
+ GP.useItem(GP.curX, GP.curY,
+ GP.player.inv[GP.player.invSlot], false);
} else if (button == Input.Buttons.LEFT) {
- gp.blockDmg = 0;
+ GP.blockDmg = 0;
}
}
- gp.isTouchDown = false;
+ GP.isTouchDown = false;
}
public void touchDragged(int screenX, int screenY) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gp.touchDownY) > 16) {
- if (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
- screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
- screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
- screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) {
- gp.creativeScroll -= (screenY - gp.touchDownY) / 16;
- gp.touchDownX = screenX;
- gp.touchDownY = screenY;
- if (gp.creativeScroll < 0) gp.creativeScroll = 0;
- if (gp.creativeScroll > gp.maxCreativeScroll)
- gp.creativeScroll = gp.maxCreativeScroll;
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+ if (insideCreativeInv(screenX, screenY)) {
+ GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
+ GP.touchDownX = screenX;
+ GP.touchDownY = screenY;
+ if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+ if (GP.creativeScroll > GP.maxCreativeScroll)
+ GP.creativeScroll = GP.maxCreativeScroll;
}
}
}
public void scrolled(int amount) {
switch (CaveGame.STATE) {
case GAME_PLAY:
- gp.slot += amount;
- if (gp.slot < 0) gp.slot = 8;
- if (gp.slot > 8) gp.slot = 0;
+ GP.player.invSlot += amount;
+ if (GP.player.invSlot < 0) GP.player.invSlot = 8;
+ if (GP.player.invSlot > 8) GP.player.invSlot = 0;
break;
case GAME_CREATIVE_INV:
- gp.creativeScroll += amount;
- if (gp.creativeScroll < 0) gp.creativeScroll = 0;
- if (gp.creativeScroll > gp.maxCreativeScroll)
- gp.creativeScroll = gp.maxCreativeScroll;
+ GP.creativeScroll += amount;
+ if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+ if (GP.creativeScroll > GP.maxCreativeScroll)
+ GP.creativeScroll = GP.maxCreativeScroll;
break;
}
}