diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java
index bded5818b071d57a703cba3a9dc7a4af1fec2bba..687c6a9e5e6d919f96ab41b7dc0ee5ffbfd1bd06 100644 (file)
import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.misc.AppState;
import ru.deadsoftware.cavecraft.misc.Assets;
-import ru.deadsoftware.cavecraft.CaveGame;
public class GameInput {
- private GameProc gameProc;
+ private GameProc gp;
+
+ public GameInput(GameProc gp) {
+ this.gp = gp;
+ }
- public GameInput(GameProc gameProc) {
- this.gameProc = gameProc;
+ private boolean checkSwim() {
+ return (GameItems.isFluid(gp.world.getForeMap((int) (gp.player.pos.x + gp.player.width / 2) / 16,
+ (int) (gp.player.pos.y + gp.player.height / 4 * 3) / 16)));
}
private void wasdPressed(int keycode) {
- if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) {
+ if (gp.ctrlMode == 0 || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
- gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
- gameProc.player.dir = 0;
+ gp.player.move.x = -GamePhysics.PL_SPEED;
+ gp.player.dir = 0;
+ if (CaveGame.TOUCH && checkSwim()) gp.swim = true;
break;
case Input.Keys.D:
- gameProc.player.moveX.x = GamePhysics.PL_SPEED;
- gameProc.player.dir = 1;
+ gp.player.move.x = GamePhysics.PL_SPEED;
+ gp.player.dir = 1;
+ if (CaveGame.TOUCH && checkSwim()) gp.swim = true;
break;
}
- } else if (CaveGame.TOUCH){
+ } else if (CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
- gameProc.cursorX--;
+ gp.curX--;
break;
case Input.Keys.D:
- gameProc.cursorX++;
+ gp.curX++;
break;
case Input.Keys.W:
- gameProc.cursorY--;
+ gp.curY--;
break;
case Input.Keys.S:
- gameProc.cursorY++;
+ gp.curY++;
break;
}
+ gp.blockDmg = 0;
}
}
- public void keyDown(int keycode) {
- gameProc.isKeyDown = true;
- gameProc.keyDownCode = keycode;
+ public void keyDown(int keycode) {
+ gp.isKeyDown = true;
+ gp.keyDownCode = keycode;
if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
keycode == Input.Keys.S || keycode == Input.Keys.D) {
wasdPressed(keycode);
} else switch (keycode) {
case Input.Keys.ALT_LEFT:
if (CaveGame.TOUCH) {
- gameProc.ctrlMode++;
- if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
+ gp.ctrlMode++;
+ if (gp.ctrlMode > 1) gp.ctrlMode = 0;
}
break;
case Input.Keys.SPACE:
- if (gameProc.player.canJump) {
- gameProc.player.moveY.add(0, -7);
- } else if (!gameProc.player.flyMode) {
- gameProc.player.flyMode = true;
- gameProc.player.moveY.setZero();
- } else {
- gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+ if (checkSwim()) {
+ gp.swim = true;
+ } else if (gp.player.canJump) {
+ gp.player.move.add(0, -7);
+ } else if (!gp.player.flyMode && gp.player.gameMode == 1) {
+ gp.player.flyMode = true;
+ gp.player.move.y = 0;
+ } else if (gp.player.flyMode) {
+ gp.player.move.y = -GamePhysics.PL_SPEED;
}
break;
case Input.Keys.CONTROL_LEFT:
- gameProc.player.moveY.y = GamePhysics.PL_SPEED;
+ gp.player.move.y = GamePhysics.PL_SPEED;
break;
case Input.Keys.E:
- if (CaveGame.STATE == AppState.GAME_PLAY) CaveGame.STATE = AppState.GAME_CREATIVE_INV;
- else CaveGame.STATE = AppState.GAME_PLAY;
+ if (CaveGame.STATE == AppState.GAME_PLAY) switch (gp.player.gameMode) {
+ case 0:
+ //TODO survival inv
+ break;
+ case 1:
+ CaveGame.STATE = AppState.GAME_CREATIVE_INV;
+ break;
+ }
+ else CaveGame.STATE = AppState.GAME_PLAY;
break;
- case Input.Keys.ESCAPE: case Input.Keys.BACK:
+ case Input.Keys.G:
+ gp.mobs.add(new Pig(gp.curX * 16, gp.curY * 16));
+ break;
+
+ case Input.Keys.ESCAPE:
+ case Input.Keys.BACK:
CaveGame.STATE = AppState.GOTO_MENU;
break;
+
+ case Input.Keys.F1:
+ GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
+ break;
}
}
public void keyUp(int keycode) {
switch (keycode) {
- case Input.Keys.A: case Input.Keys.D:
- gameProc.player.moveX.x = 0;
+ case Input.Keys.A:
+ case Input.Keys.D:
+ gp.player.move.x = 0;
+ if (CaveGame.TOUCH && gp.swim) gp.swim = false;
break;
- case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
- if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ case Input.Keys.SPACE:
+ case Input.Keys.CONTROL_LEFT:
+ if (gp.player.flyMode) gp.player.move.y = 0;
+ if (gp.swim) gp.swim = false;
break;
}
}
}
public void touchDown(int screenX, int screenY, int button) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV &&
- screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
- screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
- screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
- screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
- int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
- int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
- int item = ix + iy * 8;
- if (item >= 0 && item < Items.BLOCKS.size) {
- for (int i = 8; i > 0; i--) {
- gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
- }
- gameProc.player.inventory[0] = item;
- }
- } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
- CaveGame.STATE = AppState.GAME_PLAY;
- } else {
- gameProc.touchDownX = screenX;
- gameProc.touchDownY = screenY;
- gameProc.touchDownTime = TimeUtils.millis();
- gameProc.isTouchDown = true;
- gameProc.touchDownButton = button;
- }
+ gp.touchDownTime = TimeUtils.millis();
+ gp.isTouchDown = true;
+ gp.touchDownBtn = button;
+ gp.touchDownX = screenX;
+ gp.touchDownY = screenY;
}
public void touchUp(int screenX, int screenY, int button) {
- if (gameProc.isKeyDown) {
- keyUp(gameProc.keyDownCode);
- gameProc.isKeyDown = false;
+ if (CaveGame.TOUCH && gp.isKeyDown) {
+ keyUp(gp.keyDownCode);
+ gp.isKeyDown = false;
}
- if (gameProc.isTouchDown) {
- if (button == Input.Buttons.RIGHT){
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
- gameProc.player.inventory[gameProc.invSlot]);
- } else if (button == Input.Buttons.LEFT) {
- if (screenY<Assets.invBar.getRegionHeight() &&
- screenX>gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
- screenX<gameProc.renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
- gameProc.invSlot = (int)((screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2))/20);
- } else if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
- } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
+ if (gp.isTouchDown) {
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV &&
+ screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
+ screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
+ screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
+ screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) {
+ int ix = (int) (screenX - (gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
+ int iy = (int) (screenY - (gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
+ int item = gp.creativeScroll * 8 + (ix + iy * 8);
+ if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
+ if (item >= 0 && item < GameItems.getItemsSize()) {
+ for (int i = 8; i > 0; i--) {
+ gp.player.inv[i] = gp.player.inv[i - 1];
+ }
+ gp.player.inv[0] = item;
}
-
+ } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
+ CaveGame.STATE = AppState.GAME_PLAY;
+ } else if (screenY < Assets.invBar.getRegionHeight() &&
+ screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
+ screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
+ gp.slot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+ } else if (button == Input.Buttons.RIGHT) {
+ gp.useItem(gp.curX, gp.curY,
+ gp.player.inv[gp.slot], false);
+ } else if (button == Input.Buttons.LEFT) {
+ gp.blockDmg = 0;
}
}
- gameProc.isTouchDown = false;
+ gp.isTouchDown = false;
}
public void touchDragged(int screenX, int screenY) {
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gp.touchDownY) > 16) {
+ if (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
+ screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
+ screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
+ screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) {
+ gp.creativeScroll -= (screenY - gp.touchDownY) / 16;
+ gp.touchDownX = screenX;
+ gp.touchDownY = screenY;
+ if (gp.creativeScroll < 0) gp.creativeScroll = 0;
+ if (gp.creativeScroll > gp.maxCreativeScroll)
+ gp.creativeScroll = gp.maxCreativeScroll;
+ }
+ }
}
public void scrolled(int amount) {
- gameProc.invSlot += amount;
- if (gameProc.invSlot < 0) gameProc.invSlot = 8;
- if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+ switch (CaveGame.STATE) {
+ case GAME_PLAY:
+ gp.slot += amount;
+ if (gp.slot < 0) gp.slot = 8;
+ if (gp.slot > 8) gp.slot = 0;
+ break;
+ case GAME_CREATIVE_INV:
+ gp.creativeScroll += amount;
+ if (gp.creativeScroll < 0) gp.creativeScroll = 0;
+ if (gp.creativeScroll > gp.maxCreativeScroll)
+ gp.creativeScroll = gp.maxCreativeScroll;
+ break;
+ }
}
}