diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java
index 52c3dcf5c8f2dbf1cedd7952d97fefe8a2648e82..dc7bb60c9cb746795b3ce40245dde99c6705252c 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import ru.deadsoftware.cavecraft.game.GameProc;
+import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.game.Items;
import ru.deadsoftware.cavecraft.menu.MenuRenderer;
+import ru.deadsoftware.cavecraft.misc.*;
public class GameScreen implements Screen {
public static int FPS;
+ public static boolean SHOW_DEBUG = false;
private GameProc gameProc;
private Renderer renderer;
@Override
public void show() {
-
}
@Override
menu();
break;
- case RESTART:
+ case NEW_GAME:
gameProc = new GameProc();
renderer = gameProc.renderer;
Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
- CaveGame.STATE = GameState.GAME_PLAY;
+ CaveGame.STATE = AppState.GAME_PLAY;
+ break;
+
+ case LOAD_GAME:
+ gameProc = GameSaver.load();
+ renderer = gameProc.renderer;
+ Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
+ CaveGame.STATE = AppState.GAME_PLAY;
+ break;
+
+ case SAVE_GAME:
+ GameSaver.save(gameProc);
+ CaveGame.STATE = AppState.MENU_MAIN;
break;
case GOTO_MENU:
+ menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
renderer = menuRenderer;
Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
- CaveGame.STATE = GameState.MENU_MAIN;
break;
}
renderer.render();