DEADSOFTWARE

Add assets loader and player skin
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / GameScreen.java
index f227302c5febd06e0ef93b1fe9c47d08f3a137f6..9ad88f6eb4517c61f7c437ce202a6e5c49158d9c 100644 (file)
@@ -1,15 +1,22 @@
 package ru.deadsoftware.cavecraft;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.InputProcessor;
 import com.badlogic.gdx.Screen;
+import ru.deadsoftware.cavecraft.game.GameInputHandler;
+import ru.deadsoftware.cavecraft.game.GameProc;
 import ru.deadsoftware.cavecraft.game.GameRenderer;
 
 public class GameScreen implements Screen {
 
-    private GameRenderer renderer;
+    private GameProc gameProc;
+    private GameInputHandler gameInput;
 
     public GameScreen() {
-        renderer = new GameRenderer();
+        Assets.load();
+        gameProc = new GameProc();
+        gameInput = new GameInputHandler(gameProc);
+        Gdx.input.setInputProcessor(new InputHandler());
     }
 
     public static int getWidth() {
@@ -27,12 +34,13 @@ public class GameScreen implements Screen {
 
     @Override
     public void render(float delta) {
-        renderer.render();
+        gameProc.update(delta);
+        gameProc.renderer.render();
     }
 
     @Override
     public void resize(int width, int height) {
-
+        gameProc.resetRenderer();
     }
 
     @Override
@@ -54,4 +62,61 @@ public class GameScreen implements Screen {
     public void dispose() {
 
     }
+
+    private class InputHandler implements InputProcessor {
+
+        @Override
+        public boolean keyDown(int keycode) {
+            gameInput.keyDown(keycode);
+            return false;
+        }
+
+        @Override
+        public boolean keyUp(int keycode) {
+            gameInput.keyUp(keycode);
+            return false;
+        }
+
+        @Override
+        public boolean keyTyped(char character) {
+            return false;
+        }
+
+        @Override
+        public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+            gameInput.touchDown(screenX, screenY, button);
+            return false;
+        }
+
+        @Override
+        public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+            gameInput.touchUp(screenX, screenY, button);
+            return false;
+        }
+
+        @Override
+        public boolean touchDragged(int screenX, int screenY, int pointer) {
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+            gameInput.touchDragged(screenX, screenY);
+            return false;
+        }
+
+        @Override
+        public boolean mouseMoved(int screenX, int screenY) {
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+            gameInput.mouseMoved(screenX,screenY);
+            return false;
+        }
+
+        @Override
+        public boolean scrolled(int amount) {
+            return false;
+        }
+    }
 }