diff --git a/core/src/ru/deadsoftware/cavecraft/Assets.java b/core/src/ru/deadsoftware/cavecraft/Assets.java
index 6a99f1d3a60a34fab05ad670b5caf81418193115..6a992ef067cd5eaf1f2c95e0dc13acc22bb00bb3 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public static final int BLOCK_TEXTURES = 18;
+ private static GlyphLayout layout;
+
public static BitmapFont minecraftFont;
- public static Texture charTexture;
- public static Sprite[][] playerSkin = new Sprite[2][4];
+ public static Sprite gameLogo;
+
+ public static Texture menuButtonTexture;
+ public static TextureRegion[] menuButton = new TextureRegion[3];
+
+ public static Texture playerTexture;
+ public static Sprite[][] playerSprite = new Sprite[2][4];
+
+ public static Texture pigTexture;
+ public static Sprite[][] pigSprite = new Sprite[2][2];
public static Sprite shade;
public static Texture gui;
public static TextureRegion invBar;
- public static TextureRegion invCur;
+ public static TextureRegion invBarCur;
+ public static TextureRegion guiCur;
+
+ public static Texture creativeTexture;
+ public static TextureRegion creativeInv;
+ public static TextureRegion creativeScroll;
public static Texture touchGui;
public static TextureRegion[] touchArrows = new TextureRegion[4];
public static TextureRegion touchToggleMode;
public static TextureRegion touchSpace;
- public static void load() {
- minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
- charTexture = new Texture(Gdx.files.internal("mobs/char.png"));
+ private static void loadPlayer() {
+ playerTexture = new Texture(Gdx.files.internal("mobs/char.png"));
//LOOK TO LEFT
//head
- playerSkin[0][0] = new Sprite(new TextureRegion(charTexture, 0,0,12,12));
- playerSkin[0][0].flip(false,true);
+ playerSprite[0][0] = new Sprite(new TextureRegion(playerTexture, 0,0,12,12));
+ playerSprite[0][0].flip(false,true);
//body
- playerSkin[0][1] = new Sprite(new TextureRegion(charTexture, 0,13,12,12));
- playerSkin[0][1].flip(false,true);
+ playerSprite[0][1] = new Sprite(new TextureRegion(playerTexture, 0,13,12,12));
+ playerSprite[0][1].flip(false,true);
//hand
- playerSkin[0][2] = new Sprite(new TextureRegion(charTexture, 25,5,20,20));
- playerSkin[0][2].flip(false,true);
+ playerSprite[0][2] = new Sprite(new TextureRegion(playerTexture, 25,5,20,20));
+ playerSprite[0][2].flip(false,true);
//leg
- playerSkin[0][3] = new Sprite(new TextureRegion(charTexture, 25,27,20,20));
- playerSkin[0][3].flip(false,true);
+ playerSprite[0][3] = new Sprite(new TextureRegion(playerTexture, 25,27,20,20));
+ playerSprite[0][3].flip(false,true);
//LOOK TO RIGHT
//head
- playerSkin[1][0] = new Sprite(new TextureRegion(charTexture, 13,0,12,12));
- playerSkin[1][0].flip(false,true);
+ playerSprite[1][0] = new Sprite(new TextureRegion(playerTexture, 13,0,12,12));
+ playerSprite[1][0].flip(false,true);
//body
- playerSkin[1][1] = new Sprite(new TextureRegion(charTexture, 13,13,12,12));
- playerSkin[1][1].flip(false,true);
+ playerSprite[1][1] = new Sprite(new TextureRegion(playerTexture, 13,13,12,12));
+ playerSprite[1][1].flip(false,true);
//hand
- playerSkin[1][2] = new Sprite(new TextureRegion(charTexture, 37,5,20,20));
- playerSkin[1][2].flip(false,true);
+ playerSprite[1][2] = new Sprite(new TextureRegion(playerTexture, 37,5,20,20));
+ playerSprite[1][2].flip(false,true);
//leg
- playerSkin[1][3] = new Sprite(new TextureRegion(charTexture, 37,27,20,20));
- playerSkin[1][3].flip(false,true);
+ playerSprite[1][3] = new Sprite(new TextureRegion(playerTexture, 37,27,20,20));
+ playerSprite[1][3].flip(false,true);
+ }
+
+ private static void loadPig() {
+ pigTexture = new Texture(Gdx.files.internal("mobs/pig.png"));
+ pigSprite[0][0] = new Sprite(new TextureRegion(pigTexture, 0, 0, 25, 12));
+ pigSprite[0][0].flip(false,true);
+ pigSprite[1][0] = new Sprite(new TextureRegion(pigTexture, 0, 12, 25, 12));
+ pigSprite[1][0].flip(false,true);
+ pigSprite[0][1] = new Sprite(new TextureRegion(pigTexture, 4, 26, 12, 12));
+ pigSprite[0][1].flip(false,true);
+ pigSprite[1][1] = new Sprite(new TextureRegion(pigTexture, 16, 26, 12, 12));
+ pigSprite[1][1].flip(false,true);
+ }
+
+ public static void load() {
+ minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
+ minecraftFont.getData().setScale(.375f);
+
+ layout = new GlyphLayout();
+
+ gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png")));
+ gameLogo.flip(false, true);
+
+ menuButtonTexture = new Texture(Gdx.files.internal("buttons.png"));
+ for (int i=0; i<3; i++) {
+ menuButton[i] = new TextureRegion(menuButtonTexture, 0, 20*i, 200, 20);
+ menuButton[i].flip(false, true);
+ }
+ loadPlayer();
+ loadPig();
shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
gui = new Texture(Gdx.files.internal("gui.png"));
- invBar = new TextureRegion(gui,0,0,182,22);
- invCur = new TextureRegion(gui,0,22,24,24);
-
- touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
- for (int i=0; i<4; i++) {
- touchArrows[i] = new TextureRegion(touchGui, i*26, 0, 26,26);
- touchArrows[i].flip(false, true);
+ guiCur = new TextureRegion(gui,0,0,16,16);
+ invBar = new TextureRegion(gui,0,16,182,22);
+ invBarCur = new TextureRegion(gui,0,38,24,24);
+
+ creativeTexture = new Texture(Gdx.files.internal("allitems.png"));
+ creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136);
+ creativeInv.flip(false,true);
+ creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15);
+ creativeScroll.flip(false, true);
+
+ if (CaveGame.TOUCH) {
+ touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
+ for (int i = 0; i < 4; i++) {
+ touchArrows[i] = new TextureRegion(touchGui, i * 26, 0, 26, 26);
+ touchArrows[i].flip(false, true);
+ }
+ touchLMB = new TextureRegion(touchGui, 0, 26, 26, 26);
+ touchLMB.flip(false, true);
+ touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26);
+ touchRMB.flip(false, true);
+ touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26);
+ touchToggleMode.flip(false, true);
+ touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
+ touchSpace.flip(false, true);
}
- touchLMB = new TextureRegion(touchGui, 0, 26, 26,26);
- touchLMB.flip(false, true);
- touchRMB = new TextureRegion(touchGui, 52, 26, 26,26);
- touchRMB.flip(false, true);
- touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26);
- touchToggleMode.flip(false, true);
- touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
- touchSpace.flip(false, true);
terrain = new Texture(Gdx.files.internal("terrain.png"));
for (int i=0; i<BLOCK_TEXTURES; i++) {
}
}
+ public static int getStringWidth(String s){
+ layout.setText(minecraftFont,s);
+ return (int)layout.width;
+ }
+
+ public static int getStringHeight(String s){
+ layout.setText(minecraftFont,s);
+ return (int)layout.height;
+ }
+
}