diff --git a/nanoWrap.cpp b/nanoWrap.cpp
index 0428487e698841da06738fb165d5ddfb97e6685f..5ea8acf7ac6060b1f1c28f5ca5c793603a942c92 100644 (file)
--- a/nanoWrap.cpp
+++ b/nanoWrap.cpp
#include "gl.h"
#include "glesinterface.h"
#include "gl.h"
#include "glesinterface.h"
+#include "nanogl.h"
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
struct ptrstate vertex_array;
struct ptrstate color_array;
struct ptrstate texture_coord_array;
struct ptrstate vertex_array;
struct ptrstate color_array;
struct ptrstate texture_coord_array;
+ struct ptrstate normal_array;
+
};
static struct nanotmuState tmuState0;
};
static struct nanotmuState tmuState0;
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
+ {3,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
};
static struct nanotmuState* activetmuState = &tmuState0;
};
static struct nanotmuState* activetmuState = &tmuState0;
arraysValid = GL_FALSE;
}
arraysValid = GL_FALSE;
}
+void ResetNanoState()
+{
+
+ if (tmuState0.color_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ if (tmuState0.vertex_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_VERTEX_ARRAY);
+ }
+
+ if (tmuState0.texture_coord_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+
+ if (tmuState0.normal_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
+ }
+ glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
+ tmuState0.vertex_array.type,
+ tmuState0.vertex_array.stride,
+ tmuState0.vertex_array.ptr);
+
+ glEsImpl->glTexCoordPointer(tmuState0.texture_coord_array.size,
+ tmuState0.texture_coord_array.type,
+ tmuState0.texture_coord_array.stride,
+ tmuState0.texture_coord_array.ptr);
+
+ glEsImpl->glColorPointer(tmuState0.color_array.size,
+ tmuState0.color_array.type,
+ tmuState0.color_array.stride,
+ tmuState0.color_array.ptr);
+
+ glEsImpl->glNormalPointer(
+ tmuState0.normal_array.type,
+ tmuState0.normal_array.stride,
+ tmuState0.normal_array.ptr);
+
+ glEsImpl->glMatrixMode(nanoglState.matrixmode);
+
+
+
+ glEsImpl->glColor4f (currentVertexAttrib.red, currentVertexAttrib.green, currentVertexAttrib.blue, currentVertexAttrib.alpha);
+
+ glEsImpl->glBlendFunc(nanoglState.sfactor, nanoglState.dfactor);
+
+ //glEsImpl->glBindTexture(GL_TEXTURE_2D, stackTextureState);
+
+ glEsImpl->glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, activetmuState->texture_env_mode.value);
+
+ arraysValid = GL_FALSE;
+}
void FlushOnStateChange()
{
if (delayedttmuchange)
{
delayedttmuchange = GL_FALSE;
void FlushOnStateChange()
{
if (delayedttmuchange)
{
delayedttmuchange = GL_FALSE;
+#ifndef USE_CORE_PROFILE
glEsImpl->glActiveTexture(delayedtmutarget);
glEsImpl->glActiveTexture(delayedtmutarget);
+#endif
}
if (!vertexCount)
}
if (!vertexCount)
ptrIndexArray = indexArray;
useTexCoordArray = GL_FALSE;
}
ptrIndexArray = indexArray;
useTexCoordArray = GL_FALSE;
}
-
+void nanoGL_Flush()
+ {
+ FlushOnStateChange();
+ }
+void nanoGL_Reset()
+{
+ ResetNanoState();
+}
void glBegin(GLenum mode)
{
wrapperPrimitiveMode = mode;
void glBegin(GLenum mode)
{
wrapperPrimitiveMode = mode;
void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
FlushOnStateChange();
void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
FlushOnStateChange();
+#ifdef USE_CORE_PROFILE
+ glEsImpl->glOrtho(left,right,bottom,top, zNear,zFar);
+#else
glEsImpl->glOrthof(left,right,bottom,top, zNear,zFar);
glEsImpl->glOrthof(left,right,bottom,top, zNear,zFar);
+#endif
}
void glMatrixMode (GLenum mode)
}
void glMatrixMode (GLenum mode)
nanoglState.depth_range_far = zFar;
}
FlushOnStateChange();
nanoglState.depth_range_far = zFar;
}
FlushOnStateChange();
+#ifdef USE_CORE_PROFILE
+ glEsImpl->glDepthRange(zNear, zFar);
+#else
glEsImpl->glDepthRangef(zNear, zFar);
glEsImpl->glDepthRangef(zNear, zFar);
+#endif
}
void glDepthFunc (GLenum func)
}
void glDepthFunc (GLenum func)
@@ -1354,7 +1447,7 @@ void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLenum glGetError (void)
{
GLenum glGetError (void)
{
- FlushOnStateChange();
+ //FlushOnStateChange();
return GL_NO_ERROR;//glEsImpl->glGetError();
}
return GL_NO_ERROR;//glEsImpl->glGetError();
}
@@ -1448,7 +1541,7 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
if (arraysValid ||
tmuState0.vertex_array.changed ||
tmuState0.color_array.changed ||
if (arraysValid ||
tmuState0.vertex_array.changed ||
tmuState0.color_array.changed ||
- tmuState0.texture_coord_array.changed)
+ tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
{
glEsImpl->glClientActiveTexture(GL_TEXTURE0);
}
{
glEsImpl->glClientActiveTexture(GL_TEXTURE0);
}
@@ -1484,6 +1577,21 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
tmuState0.color_array.ptr);
tmuState0.color_array.changed = GL_FALSE;
}
tmuState0.color_array.ptr);
tmuState0.color_array.changed = GL_FALSE;
}
+ if (arraysValid || tmuState0.normal_array.changed)
+ {
+ if (tmuState0.normal_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
+ }
+ glEsImpl->glNormalPointer(tmuState0.normal_array.type,
+ tmuState0.normal_array.stride,
+ tmuState0.normal_array.ptr);
+ tmuState0.normal_array.changed = GL_FALSE;
+ }
if (arraysValid || tmuState0.texture_coord_array.changed)
{
tmuState0.texture_coord_array.changed = GL_FALSE;
if (arraysValid || tmuState0.texture_coord_array.changed)
{
tmuState0.texture_coord_array.changed = GL_FALSE;
clientstate->color_array.enabled = GL_TRUE;
clientstate->color_array.changed = GL_TRUE;
clientstate->color_array.enabled = GL_TRUE;
clientstate->color_array.changed = GL_TRUE;
+ break;
+ case GL_NORMAL_ARRAY:
+ if (clientstate->normal_array.enabled)
+ {
+ return;
+ }
+ clientstate->normal_array.enabled = GL_TRUE;
+ clientstate->normal_array.changed = GL_TRUE;
+
break;
case GL_TEXTURE_COORD_ARRAY:
if (clientstate->texture_coord_array.enabled)
break;
case GL_TEXTURE_COORD_ARRAY:
if (clientstate->texture_coord_array.enabled)
clientstate->color_array.enabled = GL_FALSE;
clientstate->color_array.changed = GL_TRUE;
clientstate->color_array.enabled = GL_FALSE;
clientstate->color_array.changed = GL_TRUE;
+ break;
+ case GL_NORMAL_ARRAY:
+ if (!clientstate->normal_array.enabled)
+ {
+ return;
+ }
+ clientstate->normal_array.enabled = GL_FALSE;
+ clientstate->normal_array.changed = GL_TRUE;
+
break;
case GL_TEXTURE_COORD_ARRAY:
if (!clientstate->texture_coord_array.enabled)
break;
case GL_TEXTURE_COORD_ARRAY:
if (!clientstate->texture_coord_array.enabled)
@@ -1669,6 +1795,23 @@ void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *p
tmuState0.color_array.ptr = (GLvoid*)pointer;
tmuState0.color_array.changed = GL_TRUE;
}
tmuState0.color_array.ptr = (GLvoid*)pointer;
tmuState0.color_array.changed = GL_TRUE;
}
+
+void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer )
+ {
+ int size = 0;
+ if (tmuState0.normal_array.size == size &&
+ tmuState0.normal_array.stride == stride &&
+ tmuState0.normal_array.type == type &&
+ tmuState0.normal_array.ptr == pointer)
+ {
+ return;
+ }
+ tmuState0.normal_array.size = size;
+ tmuState0.normal_array.stride = stride;
+ tmuState0.normal_array.type = type;
+ tmuState0.normal_array.ptr = (GLvoid*)pointer;
+ tmuState0.normal_array.changed = GL_TRUE;
+ }
void glPolygonOffset( GLfloat factor, GLfloat units )
{
FlushOnStateChange();
void glPolygonOffset( GLfloat factor, GLfloat units )
{
FlushOnStateChange();
FlushOnStateChange();
glEsImpl->glFrontFace(mode);
}
FlushOnStateChange();
glEsImpl->glFrontFace(mode);
}
+// End Vladimir
+
+void glTexEnvi (GLenum target, GLenum pname, GLint param)
+ {
+ if (target == GL_TEXTURE_ENV)
+ {
+ if (pname == GL_TEXTURE_ENV_MODE)
+ {
+ if (param == activetmuState->texture_env_mode.value)
+ {
+ return;
+ }
+ else
+ {
+ FlushOnStateChange();
+ glEsImpl->glTexEnvi(target, pname, param);
+ activetmuState->texture_env_mode.value = param;
+ return;
+ }
+ }
+ }
+ FlushOnStateChange();
+ glEsImpl->glTexEnvi(target, pname, param);
+ }
+
+void pglMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat)
+{
+
+}
+void pglMultiTexCoord2f(GLenum, GLfloat, GLfloat)
+{
+}
-// End Vladimir
+/*void glNormalPointer(GLenum type, GLsizei stride, const void *ptr)
+{
+ glEsImpl->glNormalPointer( type, stride, ptr );
+}*/
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ FlushOnStateChange();
+ glEsImpl->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
+}
+void glGenFramebuffers (GLsizei n, GLuint* framebuffers)
+{
+ FlushOnStateChange();
+ glEsImpl->glGenFramebuffers( n, framebuffers );
+}
+
+
+void glGenRenderbuffers( GLsizei n, GLuint* renderbuffers )
+{
+ FlushOnStateChange();
+ glEsImpl->glGenFramebuffers( n, renderbuffers );
+}
+
+void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ FlushOnStateChange();
+ glEsImpl->glBindRenderbuffer( target, renderbuffer );
+}
+
+void glBindFramebuffer(GLenum target, GLuint framebuffer)\
+{
+ FlushOnStateChange();
+ glEsImpl->glBindFramebuffer( target, framebuffer );
+}
+
+void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ FlushOnStateChange();
+ glEsImpl->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
+}
+
+void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ FlushOnStateChange();
+ glEsImpl->glDeleteFramebuffers(n, framebuffers);
+}
+
+void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ FlushOnStateChange();
+ glEsImpl->glDeleteRenderbuffers( n, renderbuffers );
+}
+void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ FlushOnStateChange();
+ glEsImpl->glFramebufferTexture2D(target, attachment,textarget,texture,level);
+}
+
+void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ FlushOnStateChange();
+ glEsImpl->glRenderbufferStorage(target, internalformat, width, height );
+}