diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
index 6194e4e93f1143c6edb108d6662e2f654f7975bf..a52d92008a24370a3d411b07538fd6c529acc8e6 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import static ru.deadsoftware.cavedroid.GameScreen.GP;
+
+/**
+ * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
+ * falls down to the next block and becomes a block of sand again.
+ */
public class FallingSand extends Mob {
public class FallingSand extends Mob {
+ /**
+ * Creates a FallingSand mob at coordinates
+ *
+ * @param x X in pixels
+ * @param y Y in pixels
+ */
public FallingSand(float x, float y) {
public FallingSand(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.SAND);
+ move = new Vector2(0, 1);
}
@Override
public void ai() {
}
@Override
public void ai() {
+ if (move.isZero()) {
+ GP.world.setForeMap(getMapX(), getMiddleMapY(), 10);
+ kill();
+ }
}
@Override
}
@Override
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.blockTex[GameItems.getBlock(10).getTex()], x, y);
- }
-
- @Override
- public int getType() {
- return 10;
+ spriteBatch.draw(GameItems.getBlockTex(10), x, y);
}
}
}
}