diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
index ac20ffb9bd82574ffbc4692b661c550f05fa81f8..0f44f051e6645df7d785f6ae40180be01a9ba308 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
+import org.jetbrains.annotations.NotNull;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Assets;
+import static ru.deadsoftware.cavedroid.GameScreen.GP;
+
/**
* Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of sand again.
/**
* Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of sand again.
* @param y Y in pixels
*/
public FallingSand(float x, float y) {
* @param y Y in pixels
*/
public FallingSand(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.SAND);
+ move = new Vector2(0, 1);
}
@Override
public void ai() {
}
@Override
public void ai() {
+ if (move.isZero()) {
+ GP.world.setForeMap(getMapX(), getMiddleMapY(), 10);
+ kill();
+ }
}
@Override
}
@Override
}
@Override
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
+ public void draw(@NotNull SpriteBatch spriteBatch, float x, float y) {
spriteBatch.draw(Assets.sandSprite, x, y);
}
spriteBatch.draw(Assets.sandSprite, x, y);
}
- @Override
- public int getType() {
- return 10;
- }
-
}
}