[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / ToggleControlsModeKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleControlsModeKeyboardInputHandler.kt
index 0f656d8eac5a6ab38cb9f1e9e07a5a4d97d631e5..f8e0177faddbc6239b91f1f564a5d9061ebba94b 100644 (file)
import ru.deadsoftware.cavedroid.MainConfig
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.MainConfig
import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.mobs.player.Player
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.mobs.player.Player
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler
import javax.inject.Inject
@GameScope
import javax.inject.Inject
@GameScope
+@BindKeyboardInputHandler
class ToggleControlsModeKeyboardInputHandler @Inject constructor(
private val mainConfig: MainConfig,
private val mobsController: MobsController,
class ToggleControlsModeKeyboardInputHandler @Inject constructor(
private val mainConfig: MainConfig,
private val mobsController: MobsController,
-) : IGameInputHandler<KeyboardInputAction> {
+) : IKeyboardInputHandler {
override fun checkConditions(action: KeyboardInputAction): Boolean {
override fun checkConditions(action: KeyboardInputAction): Boolean {
- return action.actionKey is KeyboardInputActionKey.SwitchControlsMode && action.isKeyDown
+ return action.actionKey is KeyboardInputActionKey.SwitchControlsMode && !action.isKeyDown
&& mainConfig.isTouch
}
&& mainConfig.isTouch
}