[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / OpenInventoryKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
index 50aa5b01b5d6677865d350b61574449ecae1ebf0..ec8190a40c2a3902888a404463ab5fc0e0eb9d03 100644 (file)
--- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.objects.DropController
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import javax.inject.Inject
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import javax.inject.Inject
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.OpenInventory &&
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.OpenInventory &&
- action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
+ !action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
}
override fun handle(action: KeyboardInputAction) {
}
override fun handle(action: KeyboardInputAction) {